Newbie City Question

dude_obj said:
The new version does. I don't think you're using the latest...

I definitely did have the new version (and Watcom, too, BTW), as I already had FSE 1.5a setup.exe in my download folder. Still, I downloaded it again, overwrote the old file, and installed it again. This time there are "binary", "convert", and "unpacked" folders, plus "decompile", which were all not there before.


EDIT: I'm still getting the "C:\Windows\System32\Autoexec.nt The file system is not suitable for running MS-DOS and Microsoft Windows applications" error... :cry:
 
Question for Jargo: Isn't there a different version of the Precompiler (watcom) for NT/Win2k/WinXP versus Win95/98? How does FSE know which version to use? Or am I wrong about this?

Yes there is, NT version of Watcom is shipped with FSE (wcc_nt.zip from openwatcom archiwes, there is also wcc.9x.zip) on my win98 NT version works just fine.

I'm still getting the "C:\Windows\System32\Autoexec.nt The file system is not suitable for running MS-DOS and Microsoft Windows applications" error...
What file system do you use(FAT or NTFS)?
 
8-Ball said:
Any way I can check?

Start -> Settings -> Control Panel -> Administrative Tools -> Computer Management -> Storage -> Disk Management
This will show your disk partitions, and the File System will be listed as either NTFS or FAT32.
 
dude_obj said:
Start -> Settings -> Control Panel -> Administrative Tools -> Computer Management -> Storage -> Disk Management
This will show your disk partitions, and the File System will be listed as either NTFS or FAT32.

Thanks. :wink: It's FAT32.
 
dude_obj said:
See this http://support.microsoft.com/default.aspx?scid=kb;en-us;324767
It looks like you need an autoexec.nt file

I am guessing that the dos4gw is the problem here. Try following those micro$oft instructions, hopefully that will fix it.

That seems to have fixed the problem, thanks! Near as I can tell, the map's working just fine now! :D On a somewhat related note, how do most people publish mods? Would putting all the files you edited into a DAT and calling it Patch000 work, since Patch000.dat overwrites everything else? Not that I have anything to release, of course, I'm just curious.
 
8-Ball said:
how do most people publish mods? Would putting all the files you edited into a DAT and calling it Patch000 work

Yes this works. Mods that are based on the original game often make a new PATCH000.DAT that includes the contents of the original patch file plus any changes/additions in the mod.

Another alternative is to use FO2LC and configure it to use a different patch file. This is what I do: I use DAT2 to make FO2XP-M.DAT and configure FO2LC to patch the game engine to use this dat file instead of PATCH000.DAT.
 
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