In Fallout 1 & 2 the explorable map was very large. The distance between locations forced the player to spend days maybe weeks to travel in the desert to reach them. Random encounters was a gread concept. It made moving between locations more challenging. That way, the Highwayman in Fallout 2 kind of fit to the lore and the Fallout universe perfectly.
In Fallout 3 & Fallout New Vegas, the distance between locations is very small. Thus the explorable map being many times smaller than original Fallout. Basically, if you're a good sniper and the draw distance wasn't a problem, you could kill Vulpus in Nipton from under the ranger unification statue without them ever knowing.
In the future game, I would like to see the old school map. Somehow that prevents free exploring. What is the best option to keep random encounters/free exploring/having a highwayman not break the game and actually making it better? Beaming down from the sky (fast travel) makes no sense to me since it's impossible to encounter a legion hit squad while doing it..
In Fallout 3 & Fallout New Vegas, the distance between locations is very small. Thus the explorable map being many times smaller than original Fallout. Basically, if you're a good sniper and the draw distance wasn't a problem, you could kill Vulpus in Nipton from under the ranger unification statue without them ever knowing.
In the future game, I would like to see the old school map. Somehow that prevents free exploring. What is the best option to keep random encounters/free exploring/having a highwayman not break the game and actually making it better? Beaming down from the sky (fast travel) makes no sense to me since it's impossible to encounter a legion hit squad while doing it..