Two smaller mods, remove bobblehead effects and PipWare UI were added, as well as the larger Fallout 3 Compendium mod.<blockquote> Below is a list of features currently present in this pre-release of F3C.
1. VATS
*Changes to camera behavior/restrictions
*Changes to bonuses/penalties involved with VATS
*Changes to damage & weapon behavior while inside VATS
2. Action Points
*Run & Gun mode enabled
*Various AP formulas modified
3. Experience Points
*Player acquires XP more slowly
*Maximum level is now 25
*XP required for each level is different now.
4. Skill Points
*Player receives 5+Intelligence skill points per level
*Tagged skills do not receive +15 points
*Tagged skills gain two points for each skill point allocated, instead of one.
5. Perks
*Many, many changes
6. Radiation
*Water usage & immersion more dangerous
*Sickness from exposure more serious
*Rads no longer decay over time
7. Injuries
*Crippled legs are more serious
8. Gun Mechanics
*Gun condition more serious
*Guns in poor condition can also jam or lockup during firing
9. Game Mechanics
*Health formulas rebalanced for player & NPCs
*Carry Weight formulas rebalanced
*Damage from being ON FIRE has increased slightly
10. Weapons
*Various Pistols are slightly more powerful
*Automatic Rifles are more accurate, but not as accurate as single-shot rifles
*10mm SMG is slightly more accurate, but not as much as automatic rifles
*Gatling Laser uses Energy Weapons instead of Big Guns
*Laser pistol/rifle extremely accurate and effective at great distances
*Plasma weapons less accurate, more powerful, and fire more quickly
*Plasma weapons exclusively use micro fusion cells, laser weapons exclusively use small energy cells
11. Restoratives
*Food heals more health, and incurs greater rad intake
*The food sanitizer improves healing from food by 50%
12. Ammunition
*Ammo prices changed slightly
13. Armor & Clothing
*Power Armor gives more str, carries itself when worn, and provides better resistances
14. NPC Classes
*Children not immortal, requires typing "bat kids.txt" in console (only once)
15. Bobbleheads
*No longer give the player benefits WHEN picked up; but only if bonuses are NOT already present</blockquote>Also added not too long ago is the Polish Fallout 3 patch, which for some reason wasn't released along with the others earlier.
As usual, check Fallout 3 Nexus for a variety of mods large and small. The killable children patch has been getting a lot of interest.
1. VATS
*Changes to camera behavior/restrictions
*Changes to bonuses/penalties involved with VATS
*Changes to damage & weapon behavior while inside VATS
2. Action Points
*Run & Gun mode enabled
*Various AP formulas modified
3. Experience Points
*Player acquires XP more slowly
*Maximum level is now 25
*XP required for each level is different now.
4. Skill Points
*Player receives 5+Intelligence skill points per level
*Tagged skills do not receive +15 points
*Tagged skills gain two points for each skill point allocated, instead of one.
5. Perks
*Many, many changes
6. Radiation
*Water usage & immersion more dangerous
*Sickness from exposure more serious
*Rads no longer decay over time
7. Injuries
*Crippled legs are more serious
8. Gun Mechanics
*Gun condition more serious
*Guns in poor condition can also jam or lockup during firing
9. Game Mechanics
*Health formulas rebalanced for player & NPCs
*Carry Weight formulas rebalanced
*Damage from being ON FIRE has increased slightly
10. Weapons
*Various Pistols are slightly more powerful
*Automatic Rifles are more accurate, but not as accurate as single-shot rifles
*10mm SMG is slightly more accurate, but not as much as automatic rifles
*Gatling Laser uses Energy Weapons instead of Big Guns
*Laser pistol/rifle extremely accurate and effective at great distances
*Plasma weapons less accurate, more powerful, and fire more quickly
*Plasma weapons exclusively use micro fusion cells, laser weapons exclusively use small energy cells
11. Restoratives
*Food heals more health, and incurs greater rad intake
*The food sanitizer improves healing from food by 50%
12. Ammunition
*Ammo prices changed slightly
13. Armor & Clothing
*Power Armor gives more str, carries itself when worn, and provides better resistances
14. NPC Classes
*Children not immortal, requires typing "bat kids.txt" in console (only once)
15. Bobbleheads
*No longer give the player benefits WHEN picked up; but only if bonuses are NOT already present</blockquote>Also added not too long ago is the Polish Fallout 3 patch, which for some reason wasn't released along with the others earlier.
As usual, check Fallout 3 Nexus for a variety of mods large and small. The killable children patch has been getting a lot of interest.