NMA Fallout: New Vegas Old World Blues Review

WorstUsernameEver

But best title ever!
No Mutants Allowed's Tagaziel has penned Old World Blues' review, and notes that while the tone of the add-on may not be for everyone, the excellent environmental story-telling, exploration and gameplay make the DLC a worthy addition to the base game.<blockquote>There is a lot of background information and side stories hidden across the Big Empty, but only a minor part is directly related to the conflict between the Think Tank and Mobius. A majority of the information serves to provide context for the events in other downloadable adventures (or foreshadowing for Lonesome Road), background for the various previously unexplained phenomena of the Mojave wasteland or uncover the Big MT's sinister past. Old World Blues is perhaps the most important of all the downloadable adventures, as it binds them all together and forms the root of all Old World misery seen in them, from the Divide to the Sierra Madre.

The delivery works well and the stories told are very solid, with one exception: the brain. The entire subplot related to the brain extraction starts as merely goofy, but still relatively in line with the Science! aesthetic of the add-on. However, once Mobius is confronted and the brain can be retrieved, it becomes goofy and completely nonsensical, fit more for comedies or parodies than a serious science-fiction game. Even in the context of the add-on, it is a completely superfluous element of the plot that feels included just for the sake of laughs, rather than any real purpose (other than ham fistedly explaining the no-weapon zone in the Think Tank lair, that is). It is the only major piece of criticism that can be levied against the brilliant mesh of stories weaved into the Big Empty.

Some might also criticize the tone of the add-on as goofy, however, said goofiness isn't included for the sake of goofiness; it underlines the madness of the scientists that once worked there and provides a counterpoint for all the remnants of debauched, unethical experiments and crimes against humanity are scattered across the Big MT, preventing Old World Blues from sliding into the rather hilarious GRIMDARK! aesthetic permeating New Vegas' predecessor. </blockquote>
 
Oh, I had not seen this.

Regrettably, I play NV at a snails pace (like fallout 2, which i have played at least 12 times since 1999, and never beaten), having way too much fun taking my party of 5 through the wastes, not really doing quests, but just walking around taking in the sights and seeing what battles I can get into. The review parts I read, since I skipped most of what looked to be spoilerish (again, for someone who never beat it) look very intrigueing. Thankyou for this.
 
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