No Man
Gore Bag > Meat Bag
Yeah, but this can be rectified with INT and still leave you spare points. One INT point gives you 0,5 skill point per level. Even without the DLCs this means 14 skill points by the time you reach the level cap - this goes up by 10 with all the DLCs. One PER point gives you six already distributed points once.
With the Educated perk and 10 INT you get 17 skill points per level (in NV, 23 in FO3). To make up the skill difference between 1 PER and 10 PER, you need 54 points. This means 4 levels with 8 spare skill points (or 3 levels in FO3 with 6 points to spare) if you start levelling those skills up immediately at the start (and take the Educated perk at level 4).
I understand that this is a roleplaying game and I've always been against this sort of practice (like playing a mage with enchanted clothes instead of actual magicka in Skyrim or a half-blind sniper in Fallout 3/NV because there is little actual difference in gameplay), but it doesn't justify the lack of balance.
With the Educated perk and 10 INT you get 17 skill points per level (in NV, 23 in FO3). To make up the skill difference between 1 PER and 10 PER, you need 54 points. This means 4 levels with 8 spare skill points (or 3 levels in FO3 with 6 points to spare) if you start levelling those skills up immediately at the start (and take the Educated perk at level 4).
I understand that this is a roleplaying game and I've always been against this sort of practice (like playing a mage with enchanted clothes instead of actual magicka in Skyrim or a half-blind sniper in Fallout 3/NV because there is little actual difference in gameplay), but it doesn't justify the lack of balance.
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