Now Dove, Akin did ask if the problem exists for the original Fallout.
dude_obj said:Kahgan said:err, the travel time in Fallout1 isn't affected by the cpu(only if you have a rrrreeaaly slow one). The travel time in Fallout1 will stay excactly the same, and thus, I suppose giving you just as much encounters, unless the encounters in fallout1 isn't based on the travel time...
Say what? We're talking about encounter boosting here, to get more random encounters, but not too many, like the random encounter booster patch which sets everything to 100%.
Kahgan said:I've allways been under the impression that the amount of random encounters depended on travel time...
dude_obj said:menyus said:I wish I could edit that encounterbooster file to provide encounters 'on the golden middle way', but unfortunately I'm not too skilled in such issues. Any idea which row to edit (and how)?
Right near the top of the replacement worldmap.txt you see this:
; Encounter frequency percentages:
Forced=100% ; This shouldn't change
Frequent=100% ; Was 9/3d6
Common=100% ; Was 8/3d6
Uncommon=100% ; Was 6/3d6
Rare=100% ; Was 5/3d6
None=0% ; This shouldn't change
Note how they are all 100% !
So just change some of those, I'm using these numbers:
Forced=100% ; This shouldn't change
Frequent=70% ; Was 9/3d6
Common=50% ; Was 8/3d6
Uncommon=40% ; Was 6/3d6
Rare=30% ; Was 5/3d6
None=0% ; This shouldn't change
Or you can just grab my worldmap.txt
The original % was much much lower on all of these, but they don't work as they used to on old slow machines. The random encounter booster went a bit too extreme making them all 100%.
Akin said:Does anyone know if this problem exists for the orginal Fallout? I've been meaning to play it again, and I was curious...
Thanks!
I noticed this: when I finished a random encounter (not a special one) I saved the game. Then I loaded the game i just saved and exited the location. My initial heading was not preserved. That could only mean that by reseting my heading other route-relative information was probably also reseted. I reselected a destination ( not necessarily a city, any square worked) and hit go. And there it was, 7 out of 10 times a random encounter appeared also immediately after I left (about 30 minutes game time), most of the times it was of the same kind as the one I just finished or something related (if my original was "a family of radscorpions", then the next one would most of the times be the same or for example "a swarm of mantis"). Note: Sometimes when reselecting (after reloading) the same direction it doesn't seem to work good, so you should try to move to opposite direction until the random encounter engine actually resets.
Brutulf said:Exactly what does those percentage ratings mean?
Is it percentage of hitting an encounter when moving from one spot to another, the percentage for hitting one within a give time period or what? Has anyone got a clue? :