Briosafreak
Lived Through the Heat Death

Following the recent trend of Black Isle Studios developers making posts about what they would like to see on Fallout3, making us drool a bit more, there is a new thread on the Interplay boards started by Josh Sawyer about perks on future Fallout titles.
Here`s a zip:
<blockquote>Hello. I've been thinking about perks lately. I've spent a lot of time going through the perk lists in Fallout, Fallout 2, and Fallout: Tactics. I noticed a few trends that I'd like to discuss.(...)
A large number of perks that either directly relate to combat skills or are unrelated to any skills (Strong Back, Quick Pockets, etc.). Personally, I would like to see more perks that are directly connected to having high non-combat skills, like Healer.(...)
I also think it would be interesting to have manufacturing perks that allow science boys to create equipment from otherwise useless junk that they find in their travels. The items could range from drugs to explosives to medical kits and so on. </blockquote>
Hmmm, sounds a bit like Arcanum.
So if you have more ideas on perks for Fallout3 just go to the Interplay Boards and post your ideas.
Here`s a zip:
<blockquote>Hello. I've been thinking about perks lately. I've spent a lot of time going through the perk lists in Fallout, Fallout 2, and Fallout: Tactics. I noticed a few trends that I'd like to discuss.(...)
A large number of perks that either directly relate to combat skills or are unrelated to any skills (Strong Back, Quick Pockets, etc.). Personally, I would like to see more perks that are directly connected to having high non-combat skills, like Healer.(...)
I also think it would be interesting to have manufacturing perks that allow science boys to create equipment from otherwise useless junk that they find in their travels. The items could range from drugs to explosives to medical kits and so on. </blockquote>
Hmmm, sounds a bit like Arcanum.
So if you have more ideas on perks for Fallout3 just go to the Interplay Boards and post your ideas.