I think that Fallout deserves a very complex NPC behavior engine. Something that would entitle every character of Fallout their own sense of personality through actions and dialogue.
I hated in Oblivion how they always stood when they spoke, never someone like Gizmo, eh? Anyways, I'd love for your followers to be dynamic and interactive with eachother if multiple's are included. Hell they should speak and interact with you. You should feel connected some way to your NPC. whether it's like an electronic-friend, or a distant companion cold shouldered. Some are cocky, flamboyant and others are modest and generous. I dunno... good idea?
I hated in Oblivion how they always stood when they spoke, never someone like Gizmo, eh? Anyways, I'd love for your followers to be dynamic and interactive with eachother if multiple's are included. Hell they should speak and interact with you. You should feel connected some way to your NPC. whether it's like an electronic-friend, or a distant companion cold shouldered. Some are cocky, flamboyant and others are modest and generous. I dunno... good idea?