Here is what I put together in poser in in 5mins. To get the different angles I just have to readjust the camera angle and tell it to export the images.
Granted, lots of work to make it FO style is reqiured. IE) scale, darkness & grudgeness, and also mapping out the rest of the actions.
And also the 3d models of the guns would have to be made (poser can import atleast lightwave and 3dstudio max), and the muzzle flashes would need some special attention, but with poser you can animate light sources as well so it shouldn't be too terrible once i figure it out.
Addressing the rig issue: i think it is possible to get poser to copy the animation sequence and apply it to another skeleton that has the same parts....i'm not all that familiar with it yet...once i know more i'll be able to give a better answer.
I think my first project will be to just create a simple creature instead of a human...less frames to go over and much less likely for me to lose interest
Granted, lots of work to make it FO style is reqiured. IE) scale, darkness & grudgeness, and also mapping out the rest of the actions.
And also the 3d models of the guns would have to be made (poser can import atleast lightwave and 3dstudio max), and the muzzle flashes would need some special attention, but with poser you can animate light sources as well so it shouldn't be too terrible once i figure it out.
Addressing the rig issue: i think it is possible to get poser to copy the animation sequence and apply it to another skeleton that has the same parts....i'm not all that familiar with it yet...once i know more i'll be able to give a better answer.
I think my first project will be to just create a simple creature instead of a human...less frames to go over and much less likely for me to lose interest