NPC weapon restriction and pid number questions

Here is what I put together in poser in in 5mins. To get the different angles I just have to readjust the camera angle and tell it to export the images.

LucasRunNW.gif
LucasRunNE.gif

LucasRunW.gif
LucasRunE.gif

LucasRunSW.gif
LucasRunSE.gif


LucasWait.gif


Granted, lots of work to make it FO style is reqiured. IE) scale, darkness & grudgeness, and also mapping out the rest of the actions.

And also the 3d models of the guns would have to be made (poser can import atleast lightwave and 3dstudio max), and the muzzle flashes would need some special attention, but with poser you can animate light sources as well so it shouldn't be too terrible once i figure it out.

Addressing the rig issue: i think it is possible to get poser to copy the animation sequence and apply it to another skeleton that has the same parts....i'm not all that familiar with it yet...once i know more i'll be able to give a better answer.

I think my first project will be to just create a simple creature instead of a human...less frames to go over and much less likely for me to lose interest :D
 
In 5 minutes? :ok:
...And I SAY :ok: !!!
The only trouble is the program price... 250 bucks. It's not that hig, to be honest, but... Anyway, it's still cheaper than Lightwave. I might cosider it, now that I can see the results. This is REALLy good to know. Thanks!
 
Nice! Although camera position should be adjusted a bit... But nonetheless great work!

*defending Lightwave* Can you make death animations with it, too? :twisted:
 
Probably you can "have them lie down and die" just the same... Seriously, I'm not talking about the programs features, it's only a matter of price: poser is some 200 hundred Euro. Lightwave should cost more than 500, if I'm correct. If I'm going to buy myself a HUGE present for my birthday then it would be Poser. For modding of course. If it was for professional projects, then probably I wouldn't be THAT picky about prices. Bye.
 
I wouldn't suggest you starting with LW either. It needs time to learn all the features and GUI is confusing sometimes... I'm using it for years. But when you get used to it, you simply can't live without the program.

I've tried Poser trial a year ago and couldn't get used to it, simple I hadn't got enough will to learn it. It's hard to start using something else once you're addicted to LW. But according to the animations made by Nekid, I'd give it a shot (if I wasn't addicted all the way)...
 
Sec, before you all jump on the poser band wagon, there are things that you should know. Firstly poser is just an animation suite. You aren't able to create something from the ground up in it. The steps for using poser are:
1) import a 3d model from another program (light wave, wavefront, 3dsm...)
2) create a skeleton, including joint restrictions and heirarchy
3) attach polygons from the 3d model to the appropriate bones so they move when the bone moves
4) once that is all done, then this is where poser is really damn good...you can then create animation sequences realy damn fast by using key frames and interpolation. For the above animations I just used the "walk designer" for the running and for the 2nd one i used 3 keyframes and the rest was interpolated.

When I played around with lightwave I know it can do animation, but I didn't find it any where as powerful as what I could do with poser...but with poser I couldn't make my own 3d models.

On the other hand, poser does have a somewhat decent pool of 3d modelers that create models all setup for poser, but cost a lil money($2-$40) depending on what you want and what the author feels like charging. In addition to what people make for poser, as i said before, you can import pretty much any model and then add the skeleton yourself.

For the death sequences, you could animate circles for the nice gore flying around...for the melting/fire/pulse you would just have to get the right orientation of your critter than after that frame copy and paste the rest.

I guess for my first prject i'm going to animate a melee robot, "Steele Barr" 9 .frms. Walk, idle, run, dodge, hit, punch, kick, fall front, and fall back.

But before i start, there is one question that i would like to ask: at what object is the camera pointed at? What i mean by that is: if the camera could rotate, at what point would it revolve around? Is it the floor level, the hip of the hero or the hero's head? Or somewhere else? I tried searching for this but i think my forum-search-foo is weak.
 
(Hi Lisac2k)
The point is: if we really want to make new critters from scratch, then we have to make a team... I tell you Nekid, the animation is the hardest part. Points from 1 to 3 (as you stated) must be done with any 3d program anyway. At this point any program will do. The only important thing is: choose one you feel comfortable with, and learn to operate it effectively. Since we need a critter which is some 25 pixels high, we don't actually need uber-detailed models. We need to make tons of work just to animate it... Just a thought.
Cheers.
 
Nekid said:
What i mean by that is: if the camera could rotate, at what point would it revolve around? Is it the floor level, the hip of the hero or the hero's head? Or somewhere else?
I was pointing the camera to 0,0,0 coordinate. For all animations it was the critters' starting position. You might do it other way, according to your model, camera, scene...
 
If the 3d models can be popped off and passed onto me i should be able to do a huge bulk of the animation, and for the animating, poser i think will be the best; it is just a matter of setting the skeleton and away i go. If there is interest on setting up on a team, i could take on the animating...just let me get my first project done, using a poser ready model, then i'll be able to give more insight on how much i can do with poser...esp with the death sequences that require pieces to go missing in the most gorey way ;)

If a 3d modeler could create a simple animal critter, i'll try my hand at making a .frm set for it. But speaking of making the .frms, i know wild_qwerty has done an insane amount of that and did it very well, esp with the walking and running of the critter; is there somebody willing to do the .frm work from the .bmp i will create?

Looking at this at a project/team view, there is 3 parts. The 3d modelers, the animators and the .frm makers.
 
OK, then just let me know when you get along with the Poser and I'll make you a model, whatever you want.
 
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