Nuclear Collapse: PA RPG on the mobile phone

Brother None

This ghoul has seen it all
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MDES has announced a PA RPG for the mobile phone called Nuclear Collapse, "available soon". Graphically it is similar to Fallout and Midlet Review notes the following:<blockquote>Nuclear Collapse offers real roleplay feeling like you know it from your PC. You can play as a boxer, sniper, doctor, technican or any character mixture you like. You will meet more than 50 different characters during your journey, solve more than 20 quests, train any of your 13 skills, collect hundreds of different armors and weapons before you can finally defeat the aliens. Its up to you to move freely in a huge world (more than 75,000 square fields size) and do whatever a real would do. Nuclear Collapse will keep you entertained for more than 20 hours of net-playtime! </blockquote>Link: MDES Nuclear Collapse website, including screenshots, trailer and soundtrack
Link: News on Midlet Review

Thanks Jan.
 
those shelves and computers and rooms and boxes and plants and tables look somehow really familiar to me :ugly:
so it will be for free?
 
that looks pretty interesting
but i've a Sagem portable so I can't rely on it if i understand ...

why aren't all portable games programmed in java language ? there wouldn't be any more problems of compatibility
 
Hi! :)

Let me quick introduce myself: My name is Martin Dirks and i am responsible for the development of "Nuclear Collapse", CEO of mdes-mobile and did most of the work of the game. (Its my little baby.. :wink: ) I have been playing Fallout and Fallout II for several times and i must confess that i am a major fan. So, although "Nuclear Collapse" is a great post apocalyptic RPG, it is no Fallout. The time has not come yet, that a PC version can find its way 1:1 to a cell phone, but on the other hand, the good news is: Nuclear Collapse is definitfly the 1st PA RPG thats worth playing on a mobile phone. (And i am not only telling this, because i want to sell that game.. ;) ) Its more than 20 hours of playtime, lots of NPCs with severall dialogues, heavy weapons and a non-linear gameplay. Who ever will make a faster speedrun than the best Fallout II speedrun, gets a signed Game + Tshirt... ;) (Afaik 27 minutes for the fastest Fallout II speedrun??)

I am here to answer some of the questions and will check in here from time to time. :)

To respond to the two questions about the game:

1) It is a java-game and it will work on your Sagem! :) It is about 300k in size and runs on all new midp2.0-devices. (If you have bought your mobile phone in the last two year, you will be lucky to play it! :) )

2) The game HAS skill-depended dialogue options. There are not many of those situations where your skill enables/disables options for the story line, but at least it has been implemented. :)

If there are more questions about the game: shoot! :)

With best regards,

Martin
 
martin1302 said:
If there are more questions about the game: shoot! :)

I have one. If you're planning to sell the game, how did you acquire the rights to what distinctly looks like Fallout art resources?
 
Per said:
martin1302 said:
If there are more questions about the game: shoot! :)

I have one. If you're planning to sell the game, how did you acquire the rights to what distinctly looks like Fallout art resources?

Thanks for the compliment about the "Fallout art resources"-look a like. :) (Maybe this is an effect of playing Fallout too much in my childhood ;) ) Actually i had no access to any resources from the original Fallout. I like the optical appearence of "Nuclear Collapse" too, maybe cause it reminds in some way of the great Fallout-style, but if you take a closer look, you will only see only minor similarities to the original Fallout. Anyways Fallout has a much higher resolution than current cellphone displays allow and the isometrics of the game are maybe 45° and not like Nuclear Collapse with its 33°-look isometrics. So for this simple reasons it wouldnt be possible to adept the game resources to an actual game, based on the Nuclear Collapse engine. :)
 
DirtyDreamDesigner said:
In 300k you managed to cram more roleplaying than Bethesda did in 5Gb, so congrats.

Thanks. :) I just hope that Bethesda doesnt mess up Fallout III like they did with Elder Scrolls IV... (<- only my personal opinion... )
 
what you show about the game looks really nice
maybe this is the "real" fallout successor :D
i am really addicted to mobile games the last time and would like to try it
the problem is that i only have got a mobile which supports midp1.0 though i patched it to support some 2.0 apps.
would you give me that game/demo/beta so i can test it? :puppy-dog:
 
Ummm, just one thing, Martin, don't double post, we have rules against it. And also a convenient "EDIT" button for adding content to posts.
 
Thanks for the compliment about the "Fallout art resources"-look a like. Smile (Maybe this is an effect of playing Fallout too much in my childhood Wink ) Actually i had no access to any resources from the original Fallout.
Well, you took it from fallout but you are saying you havent.
You have to know this is a fallout board, we see fallout in our nightly dreams so dont try to cheat us ;)
I call this lieing (i have bolded the lie)

Here are two of many possible examples:
maybe copied maybe not? but "a bit" similiar ^^
pic1.jpg

but now... look exactly at the boxes, they have exactly the same position as in original fallout2, this is copied from fallout2.
martin you cant tell me that this is grown on your shit only by having a childhood in the wastelands. now tell me how you did those boxes.
pic2.jpg


that game still can be really nice, but dont tell us you havent copied graphics from fallout when its obvious.
Then you want to sell it to get big money?
one last hint: I wouldn't do that in germany, in china yes but not in germany ;)
 
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