Nuclear Nightmare press release

Brother None

This ghoul has seen it all
Orderite
We got the following press release from Nuclear Nightmare:<blockquote>We'd like to let everyone know about the development of our game Nuclear Nightmare: Rise of the Fallen.

It's a dark post-nuclear single-player horror game with RPG elements independently developed by Element115 Entertainment. We're using the Torque Game Engine and we’ll soon port it to the Shader version.

Great attention has been given to polishing the game's details in order to offer a great gaming experience. You, the game’s main character will start from the underground shelter on a mysterious journey to find clues as to why there have been many disappearances lately on the surface. The game's epic plot will then unfold unexpectedly with many twists and will immerse the player deeply into its world.

The game is set in five large distinctive but interconnected dark, creepy locations, all being carefully designed with our characteristic style. There will be many characters in Nuclear Nightmare which will be unique, disturbing, and intense.

The game's Artificial Intelligence includes a very powerful fuzzy logic system providing smoother gameplay in combination with more realism and varying gameplay combinations.

The music is 100% original and AAA quality. It’s dark and eerie with hard trance touches at times. The soundtrack will also be sold separately when the game is released.

We'd like to hear your thoughts, so feel free to sign up in our forums and discuss anything you wish about Nuclear Nightmare.</blockquote>There's not much on the site yet, just a screenshot, two FAQs and the game's intro story, but take a look.

Link: Nuclear Nightmare Web Site
 
First of all I'd like to thank Kharn for posting our announcement.

Frissy, we do have some concept art. I'll make sure we get some posted in our media page.

One more thing I'd like to point out. Unfortunately, our ISP is having some problems with their router and our forums are down. I have quickly and temporarily set up another forum.

EDIT: Our forums are back up:
http://www.nuclearnightmare.com/forum

Feel free to sign up and ask any questions on our forum, or do so on this thread.

Thanks,

Nick
 
*turns up the brightness of his monitor*

Hmm. Wake me up as soon as the headline reads 'done', 'finished', 'ready to download'.

Too much vaporware ..
 
Hmm...I wonder if it?s just me, or does anyone else share my view. That concept art is something different than fast made sketches? Is there a line to cross when it comes to sketches becoming concept art.

There really should be some sort of commitee / "bublisher" that would evaluate open source (fan) projects and shoot them down if necessary.

(nothing personal dudes)
________
SIMMERING
 
frissy, we really appreciate your feedback. Really! While our concept art will greatly improve as time goes by, I believe that it can perfectly be classified as "concept art". Take a look at other game sites and you'll see many pics with similar detail or less detail. Even in post-apoc game sites.

Also, this is not an open source (fan) project. Torque is not an open source engine. This game will be released, just give us some time. We'll be posting a progress report soon on our site and will be updating it with new content regularly.

Nick
 
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