Steve Meister aka MrSmileyFaceDude from Bethesda has written an article about the combat in Oblivion (Elder Scrolls), not really Fallout related but considering that this guy will most likely do the combat engine in Fallout 3 it makes sense to see what might be in store for Fallout 3 (remember that this doesn't mean that Oblivion and Fallout 3 will be using the same combat system):<blockquote>Gone are the days of "Always Use Best Attack." Button mashing will NOT result in successful combat. Skills and stats are still as crucial as ever. The goal is to make combat exciting, violent and fun, while still maintaining the balance between character skills and player skills.
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To perform "normal" attacks, you just click the attack button to swing your melee weapon. If you click again at a certain point in the swing, you can perform another attack on the back swing - so you can do multiple slashes with your weapon by properly timed clicks of the attack button. Each time you attack, some fatigue is burned..
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In Morrowind, blocking was done automatically, based on your blocking skill. For Oblivion, blocking is now performed manually using a block button. Just hold the button, and you can block - either with your shield OR with a weapon...
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The answer is another new feature: recoil. If an attacker's blow is blocked, the attacker will recoil. Think of a sword bouncing off a shield. Recoils send the opponent back a little bit, and it takes a second or two for them to recover
</blockquote>This will give you a headsup on how combat is handled (there's more to read in the article tho), recoil sounds like a neaty feature. So what if Fallout was to be like this? Post your opinions about that in the news comments.
Link: Steve talks about Combat in Oblivion
Spotted at Worthplaying.
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To perform "normal" attacks, you just click the attack button to swing your melee weapon. If you click again at a certain point in the swing, you can perform another attack on the back swing - so you can do multiple slashes with your weapon by properly timed clicks of the attack button. Each time you attack, some fatigue is burned..
....
In Morrowind, blocking was done automatically, based on your blocking skill. For Oblivion, blocking is now performed manually using a block button. Just hold the button, and you can block - either with your shield OR with a weapon...
.....
The answer is another new feature: recoil. If an attacker's blow is blocked, the attacker will recoil. Think of a sword bouncing off a shield. Recoils send the opponent back a little bit, and it takes a second or two for them to recover
</blockquote>This will give you a headsup on how combat is handled (there's more to read in the article tho), recoil sounds like a neaty feature. So what if Fallout was to be like this? Post your opinions about that in the news comments.
Link: Steve talks about Combat in Oblivion
Spotted at Worthplaying.
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