Oblivion Combat

Oh, allright. You DID say "even more" p-d-o, however. :P

I didn't like MW's combat at all, personally. It just didn't feel right for me. When I play in FP, I expect to be in control. I preferred Gothic's way of dealing with stats. You cannot defeat a skilled warrior without the necessary skills, but you don't swing your sword across your enemy and just DONT BLOODY HIT either.
Also, the article reminded me more of Gothic than Mortal Kombat.

What did you mean by the use of button instead of key? I just scanned the article and it seems all buttons mentioned are mouse buttons.
 
Well, considering Oblivion's being released on "next generation consoles", as we've put it, in addition to the PC, on those consoles there won't be keys but rather buttons. So (aside from my specific mention of a mouse, which of course is unlikely to be present on a console), when I say "button" I mean interchangeably a key on the keyboard or a button on a game controller, or a mouse button.

And the timing for choosing different attacks isn't really complicated. Normal attacks are accomplished by tapping the attack button -- or if you prefer, clicking the left mouse button. If you click again about halfway through the weapon swing, before your character starts bringing the weapon back to the ready position, you can do another normal attack in the opposite direction. When that is depends on the weapon type & speed, but it's pretty intuitive. In this manner you can unleash almost continuous slashes - but that's not always a good idea.

For power attacks, to perform one you just hold the attack button, and if you want, also press one of the directional keys (there are 5 power attacks, one for each cardinal direction and one for just "standing still".) If you want, you can release the attack button after the attack starts. But you can hold it down and just keep doing power attacks over & over - but that's not always a good idea, either.

The spin moves are usually the left & right power attacks (it depends on the weapon and your skill level, because the attack animations are different for different weapons types, and as your skills advance you learn new power attacks that replace the old ones.)

So it's pretty straightforward. Not really anything like the complex combos you'll find in a fighting game like Mortal Kombat or Soul Calibur.
 
For spin moves, or actually any moves, will the attack hit multiple enemies if they are in the weapon's range, or will it only effect the enemy you are focused on?
 
It'll only hit one enemy. There's a "hit" frame within each attack animation, and when that frame is reached, the code checks to see if anyone's within a hit cone -- basically, if you're facing someone and they're within the weapon's reach, they're hit. If multiple actors are within that cone, the closest one is hit.
 
Just out of curiosity, is it really difficult to create a system like that, where a sword slash would hit multiple targets at the same time? I don't remember it being a problem in Morrowind and assume that will carry over to Oblivion, but after recently playing Gothic 2 and repeatedly getting crushed by 7-8 enemies at once I've got it on the brain.

Also, will skill level in a weapon affect other things besides how much damage you do?

Sorry for all the questions, but I figure that while you're here I might as well ask. :D
 
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