Obsidian is working on SUPER-SECRET GAME!

In case people care... According to Anthony Davis (in the Codex) this game can now be called project Indiana for the time being.
Full post.
Anthony Davis said:
I would love to work on that that project, but they don't really need me right now. FYI: that Project has a state attached to it, it's Indiana. So in the future, as you guys/gals speculate, just call it Project Indiana.
 
Well, Obsidian is no longer involved in Armored Warfare, so this frees up a sizable chunk of their workforce to do something else. Something very needed as I understand Armored Warfare was a big part of Obsidian's revenue.

I'd hope it would be a Fallout game. I hope it's nothing to do with World of Darkness though. Vile universe, and so edgelord it's campy in all the bad ways. When I saw Bloodline's Santa Monica I laughed my ass off and uninstalled the game. And because I'd played Arcanum, I knew this wasn't incompetence on Troika's part. Vampires and werewolves I can do, but not World of Darkness.

I do hope however that they are doing something non-fantasy. It's kind of sad that as far as I know, Fallout is one of the more 'realistic' RPGs. The more realistic, the better.
 
When I saw Bloodline's Santa Monica I laughed my ass off and uninstalled the game. And because I'd played Arcanum, I knew this wasn't incompetence on Troika's part. Vampires and werewolves I can do, but not World of Darkness.

Might i ask what you didn't like about Santa Monica in particular? I thought Bloodlines was generally a very well written game, and i'm with you on the realist approach. The fantasy of Bloodlines seemed more like urban-horror to me, which is why i loved it. Was it the "pulp" element that put you off?
I know nothing about the World of Darkness universe beyond this game, by the way.
 
Might i ask what you didn't like about Santa Monica in particular? I thought Bloodlines was generally a very well written game, and i'm with you on the realist approach. The fantasy of Bloodlines seemed more like urban-horror to me, which is why i loved it. Was it the "pulp" element that put you off?
I know nothing about the World of Darkness universe beyond this game, by the way.

It has a lot to do with the "Gothic Horror" aesthetic. It's basically trying too hard to be dark, and oppressive and ugly nd alienating. Instead of it coming across Uncanny Valley style, it's a very in your face 'everything sucks and is bleak' thing. I played World of Darkness tabletop, and it was frankly one of the worst mistakes I've ever made. I'm highly, highly empathetic, and roleplaying one character that's suicidal and the other having a nervous breakdown is.....not fun. I didn't design them that way. I took all these characters and retooled them in Fallout and they worked like a charm more or less. Up till I played Bloodlines, I thought my main problem in not having fun was permadeath. And permadeath is why I'll never tabletop again. But when I saw what World of Darkness is supposed to look like, how cartoonishly awful and fetid this would is supposed be, I laughed. It was so ugly and debased I couldn't take it seriously. I have no respect for Care Bears for being way too idealistic, and likewise I have no respect for Warhammer 40k and World of Darkness for being equally deranged in it's cynicism.

I hate D&D, but I have more respect for the game than I do World of Darkness.
 
I'd hope it would be a Fallout game. I hope it's nothing to do with World of Darkness though.

It'll be an original IP (implied in an interview with Leon which I obviously can't find right now).
 
It'll be an original IP (implied in an interview with Leon which I obviously can't find right now).
Think it's been stated outright, not just implied.
Also, I just realized this should probably be in a different forum since it's almost certainly not Fallout. Moved.
 
A new IP with these two guys could very well be something to get excited about. Currently playing arcanum and it's so awesome.
 
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