Black Angel
Grand Inquisitor of the Ordo Hereticus
One thing in particular is bothering me. This bit, right here:
And I really don't understand what 'lot of headaches' he's referring here, but if this is the mindset he's going to carry on to develop whatever he is cooking with Tim Cain (whom also have troubling mindset of thinking his past games's character creation were 'too complex'), then I probably gonna look a little less forward to their game.
Yeah, in hindsight, that might have been a fine thing to do. But after experiencing Arcanum, imposing such limitation by some hardcode would actually results in a more restrictive game. Especially considering with Arcanum's system in particular, we could've a Dwarf companion who happened to learn magic with the Elves of Qintarra, and even a quest related to him. Because of the system, he actually sucked as a companion, but I don't feel like his presence detracts anything from the game, and actually adds to it.Leonard Boyarsky said:We virtually let you do anything. If you're a Dwarf, you immediately get penalised if you try to use magic, vice versa with Elves and technology. Which made [it possible to make] non-viable characters, but we were like 'oh it's so cool, people will love playing this!'. If we went back and did it now, we [could] say it was a racial thing [where] Dwarves are not able to use magic [and] cut out some of those things that were not viable builds, save ourselves a lot of headaches and still pretty much have the same game. Just things you realise in hindsight.
And I really don't understand what 'lot of headaches' he's referring here, but if this is the mindset he's going to carry on to develop whatever he is cooking with Tim Cain (whom also have troubling mindset of thinking his past games's character creation were 'too complex'), then I probably gonna look a little less forward to their game.
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