Obsidian's teasing something...

Even Cyberpunk and Steampunk are overused by now.

Found it :

Unlike RPS, rpgcodex actually bothered to understand the message instead of speculating…

Copy pasting from their news thread about this:

”If you look carefully, you’ll see a spiral shape to the upper right of the Eder quote. That’s a Vailian letter A, according to the Vailian alphabet Josh Sawyer posted on Twitter and Instagram earlier this month. But wait, there’s more! A clever user on the Obsidian forums dug into the teaser page’s innards and found an additional seven symbols, presumably timed to be revealed over the next week. These symbols too are letters, some of which are from the Engwithan and Aumaua alphabets posted by Josh last year.

Together, these letters look like they’re meant to spell DEADFIRE, as in the Deadfire Archipelago, the hazardous island region to the south of the Dyrwood that has been strongly hinted to be the setting for Pillars of Eternity 2 over the past few months. It looks like we’re bound for a nautical adventure. Perhaps we’ll learn more in today’s Pillars of Eternity director’s commentary stream, and if not today, then in a week for sure.”
 
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Kinda derailing, but a good chance as any to ask - should I play Pillars of Eternity?

Nah, seriously, should I?
I'm kinda tired with fantasy RPGs and the only thing that attracts me to the title is its graphics...and the fact that it was made by Obsidian, but that's irrelevant now.
Is that RPG actually any good? Gameplay, mechanics? Story and characters (this is more important to me)?

No spoilers, please.
 
Codex says it's meh, but I hear good things if you like the setting, which you don't. Try Tyranny instead if you do try one since it's short.
 
@Atomkilla

I think the RPG mechanics are pretty neat. The game keeps track of your choices in dialogue and so if you are known for being selfish you can pick that kinda dialogue option but if you're not known for it then even if it shows up aren't going to succeed in the dialogue check. Some quests are simplistic kill X or gather Y but it has quests that have choices and branching to it.

So it is definitely decent when it comes to dialogue choices and it is all right when it comes to quest design.

I had issues with the combat balance but it has been too long since I played it to remember it clearly.

It has a couple of typical dumb 'modern traits' such as a chest you can open in your inventory and store everything you come across so you never have to worry about inventory management, just loot everything you come across. Hell, even Fallout 4 had a fucking carry weight limit.

And personally I found the game bloated in its length. I got bored once I reached the 2nd big city.

I enjoyed it, but there were issues with the game that made me put it aside and I never did finish it.
I loved the writing and lore though.
 
Codex says it's meh, but I hear good things if you like the setting, which you don't. Try Tyranny instead if you do try one since it's short.

It's incredibly hard to take anything the Codex says seriously. Especially when they creamed their jeans over Divinity Original Sin, which while a solid game, is easily the most overrated game of the recent CRPG revival.
 
It is definitely Pillars of Eternity 2, and here's why:

In Pillars of Eternity 1, when you first meet Eder, you see him smoking a pipe. Also, Eder grew up on a farm, explaining the corn across the pipe.

Eder's companion quest is about him coming to terms with the fact that he betrayed his God. He once ran a temple dedicated to Eothas, the God of Light, Redemption, Growth, ect. and became a soldier during the Saint's war, meaning he was fighting against Saint Waidwen(The living vessel of Eothas).

Saying "I used to dream that when my god came back, he would forgive us." is appropriate for Eder, since he has betrayed the God of redemption, which led to his death.


As for everyone hoping it's not a generic fantasy, I'm ok with it being so, since Pillars of Eternity is an established universe that I already quite enjoy learning the lore of.
 
As for everyone hoping it's not a generic fantasy, I'm ok with it being so, since Pillars of Eternity is an established universe that I already quite enjoy learning the lore of.
Yeah that's kind of my problem with new fantasy IP's, there's too many of them. If this had been another new IP then I'd be completely uninterested but because it is most certainly going to be Project Eternitier I mildly look forward to it cause I did enjoy the lore of the first one. I just hope they go somewhere more alien next time around. Those shark-people? The guy you can recruit outside the castle told of a pretty cool setting IMO and that's where I'd like to go next.
 
It's incredibly hard to take anything the Codex says seriously. Especially when they creamed their jeans over Divinity Original Sin, which while a solid game, is easily the most overrated game of the recent CRPG revival.

Not to further derail, but I would play Divinity over Wasteland 2, Underrail, PoE, or Tyranny any day despite the garbage story. It was just too much fun to play. I'm looking forward to Chris Avelonne's work on the new one. The combat was just so damn good. The other games were good, but I enjoyed it the most I think.
 
Not to further derail, but I would play Divinity over Wasteland 2, Underrail, PoE, or Tyranny any day despite the garbage story. It was just too much fun to play. I'm looking forward to Chris Avelonne's work on the new one. The combat was just so damn good. The other games were good, but I enjoyed it the most I think.
Thas is the disconnect for me, I don't give a fuck about combat in CRPGS. As long as it is functional, I'm good. That's not why I play these types of games. Planescape: Torment is arguably the best CRPG ever made and the combat is trash.

... not to derail any further.
 
Thas is the disconnect for me, I don't give a fuck about combat in CRPGS. As long as it is functional, I'm good. That's not why I play these types of games. Planescape: Torment is arguably the best CRPG ever made and the combat is trash.

... not to derail any further.

I normally don't (prefer C&C/story but both is good) either but Underrail was pure combat, Wasteland 2 was pure combat, and PoE is fantasy. We are still waiting on a new Fallout...
 
I think I sound like a broken record but I will maintian the European fantasy elements are what is tiresome to me if they went with say ancient cultures for example Mesopotamia that would shake things up; different cultures represented in a fantasy setting.
 
I normally don't (prefer C&C/story but both is good) either but Underrail was pure combat, Wasteland 2 was pure combat, and PoE is fantasy. We are still waiting on a new Fallout...

Fair enough, I guess it all goes with expectations. I expected certain things going in to Divinity and it did not live up. I knew very well what I was getting into with Underrail and Wasteland 2.
 
AHOY MATEYS THAR BE NEW PICTOGRAPHS ON THE SITE
THE SYMBOL FITS THE SPECULATION I POSTED EARLIER SO PIRATE BOOTY FANTASY ADVENTURE CONFIRMED YARR
 
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