Official Clear Sky information

Tannhauser

Venerable Relic of the Wastes
Orderite
The official S.T.A.L.K.E.R. website has been updated with a new section for the upcoming S.T.A.L.K.E.R. prequel, Clear Sky, and with additional information about this title.<blockquote>The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.

A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
[. . .]
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.

What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.

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</center></blockquote>There is also a list of features for Clear Sky, part of which follows.<blockquote>Game features:
  • A-Life-driven War of the Factions
  • Possibility to play and lead any faction to victory
  • Improved AI of computer-controlled characters
  • Improved concept of detectors, artifacts and anomalies
  • New system of upgrades for weapons and armor
  • Weapons and armor repair
  • Reworked HUD and PDA
  • New version of the game engine - X-Ray 1.5.
  • DirectX 10 renderer
  • Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
  • Cutting-edge and detailed game graphics (normal map)
  • New animation engine
</blockquote>Update: Oblivion-Lost has four exclusive screenshots from Clear Sky,

Links:
S.T.A.L.K.E.R.: Clear Sky official website.
S.T.A.L.K.E.R.: Clear Sky information at the official S.T.A.L.K.E.R. website.
Oblivion-Lost exclusive screenshots.
 
oh man that looks great... time to buy a new video card.

i liked stalker a lot, this should be pretty good.
 
Oh yes blooming effects are always nice. -.-
I love when I'm immersed into a dirty gritty world where everyone glows like an angelic fuckin angel.
 
Mikael Grizzly said:
Oh yeah, good game guys, one litle technical feature denigrates the entire game.
no, but i just found something that denigrates it:

that graphics are obviously now more important to them is one thing

but what really bugs me is that stalker was "just" released and they are going to release this game in Q1 2008 wtf...
probably the publisher is forcing the devs to quickly make a game polishing the graphics and releasing it unfinished to make $$ fast and easy

:evil:
 
Tannhauser said:
[*]Possibility to play and lead any faction to victory
[*]Improved AI of computer-controlled characters
[*]Improved concept of detectors, artifacts and anomalies
[*]New system of upgrades for weapons and armor
[*]Weapons and armor repair
[*]Reworked HUD and PDA
[*]New version of the game engine - X-Ray 1.5.
[*]DirectX 10 renderer
[*]Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
[*]Cutting-edge and detailed game graphics (normal map)
[*]New animation engine[/list]</blockquote>Links:

If this is a list of their priorities, the greatest being at the top, at least their thinking about the things that matter more before moving on. I could live with a sequel of the same game mechanics, so unless they regress, I'll likely be buying the game.
 
they are releasing this a year after stalker.

i dunno about some of you, but if i buy a great game, i'm all for another great game in the same universe being released a year later, with great add ons.

i mean shit... i can stand to spend 30-40 bucks on a game a year.
 
Mikael Grizzly said:
Remember, Fallout 2 was released just a year after Fallout.

Does that mean we won't see another proper STALKER game after this, and 10 years later some other developers will buy it, ignore everything that made STALKER what it was and make an isometric, turn based RPG? :dance: :aiee:
 
Mikael Grizzly said:
Remember, Fallout 2 was released just a year after Fallout.

It also was not quite complete. I would say at least another 6 months would have been perfect if not more to level out the quests and other things that were to be in the game.

I still keep hoping that one day the Huboligists (sp) loot warehouse will just magically appear on the map somewhere :D
 
More Brown&Bloom!

Seriously, cool. Stalker was pretty good, although not perfect. I hope they won't counterstrikize the game, with this new 'faction war' and al. The screens look alright, save for the cheap trend mentioned above.

Kukident said:
the bloom is minor and earth is mostly brown, yes

Shut up.

Mikael said:
Oh yeah, good game guys, one litle technical feature denigrates the entire game.

<s>You too</s>

Well, I didn't mind the grass and rain of the original Stalker. It gave the game's setting some flavor. I wouldn't like that trashed in favour of Generic Lighting Effects 2.0. Another thing is that Stalker had at least a bit of a credible setting. Sure, there were huge superstructures, but those were limited to scientist and military installations, the overall feeling was that you were playing in a relatively 'realistic' world, at least in terms of architectural space. I'm not fond of this metal-foundry-meets-train-superhub, in contrast to the beaten-down train station in the previous game.

Also. Shit, guys. You won't persuade me this isn't Brown&Bloom all over.
 
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