Official Clear Sky information

It actually looks good. I enjoyed STALKER, this game seems to be worth picking up.

I just want to venture in a post apocalyptic environment.. again.. :cry:
 
Well, I didn't mind the grass and rain of the original Stalker. It gave the game's setting some flavor. I wouldn't like that trashed in favour of Generic Lighting Effects 2.0. Another thing is that Stalker had at least a bit of a credible setting. Sure, there were huge superstructures, but those were limited to scientist and military installations, the overall feeling was that you were playing in a relatively 'realistic' world, at least in terms of architectural space. I'm not fond of this metal-foundry-meets-train-superhub, in contrast to the beaten-down train station in the previous game.

I actually like the location images. One large mine, a ruined mausoleum (or at least it seems) and something that looks like a converted mansion of sorts.

It looks better than X16 at the least (which was atrocius in terms of design, except for the mindrapist's chamber)
 
Tannhauser said:
Interestingly, it seems the combat comments are now voiced in English.

American/English men obviously controlled the entire Zone before the Russians won Zone War I. Or enough players got onto the forums and whined about the voices being in Russian for the developers to change it. Personally, I would prefer Russian, although then I can't understand a damn thing they're saying. It makes the atmosphere more... um... [insert hype word here].
 
Makagulfazel said:
Tannhauser said:
Interestingly, it seems the combat comments are now voiced in English.

American/English men obviously controlled the entire Zone before the Russians won Zone War I. Or enough players got onto the forums and whined about the voices being in Russian for the developers to change it. Personally, I would prefer Russian, although then I can't understand a damn thing they're saying. It makes the atmosphere more... um... [insert hype word here].
russian was great for atmosphere

but what about untertitles?
that would have solved it for everyone
 
Na, forget I said that. Looking at it again, all the English voice-work seems mission-specific, you don't hear any ambient combat comments clearly during the video.
 
Tannhauser said:
Na, forget I said that. Looking at it again, all the English voice-work seems mission-specific, you don't hear any ambient combat comments clearly during the video.

+1 for immershun. On a serious note, that's good to hear. It wouldn't make much sense to hear a bunch of Russians yelling, "Frag!" or "There's a bomb in there! Get Out!"
 
OK, after watching the preview video (and listening to a guy moderating it), there are some excerpts from it:

(Admins, Mods, someone - you can put this in the first post as well)

Jörg Spormann

[... It is the entrance to a former hospital [level]...]

[... Our fellows gotta problem here, a sniper on the other end of the building...]

[... Improved graphics, textures and the models. Also particles look awesome...]

[... Now we have to go over this bridge, which is of course, hardly defended. In this E3 DEMO version the action play has been emphasized, as you can see it on the screen. The elements like inventory and similar are not there. We're fighting our way through the building step-by-step, clearing the way for the team, making it possible to advance further. The sniper is only a small pest, there's more problems in the building which can be solved only by playing within the team. They [the team] are the only one, who can make a hole in the wall and drop down the grenade, thus creating us the new path to continue.]

The rest includes explaining how to fight the helicopter (along with other hostiles in the area), and later how to guard "the hill" for one minute and get rid of a machine-gunner before continuing (the team retreats for one minute).

After that, the objective has been accomplished (you can enter the catacombs), that's seems to be the end of this demo
 
Makagulfazel said:
Personally, I would prefer Russian, although then I can't understand a damn thing they're saying.

Ukrainian, actually.

And yes. Hearing combat comments in English would be... weird, unless they were voiced by an English-speaking faction, such as the mercs.
 
As they are indisputably making the game in Russian again, and then in English... perhaps a option for Russian comments with subtitles if you wanted it in the English release would be more fitting.
 
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