Oblique Strategy
First time out of the vault
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Tannhauser said:The entire levels vanish in the outbursts of anomalies
That's one way to deal with bugs in the game's engine - list it as a feature!
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Tannhauser said:The entire levels vanish in the outbursts of anomalies
No.Wooz said:Kukident said:the bloom is minor and earth is mostly brown, yes
Shut up.
Well, I didn't mind the grass and rain of the original Stalker. It gave the game's setting some flavor. I wouldn't like that trashed in favour of Generic Lighting Effects 2.0. Another thing is that Stalker had at least a bit of a credible setting. Sure, there were huge superstructures, but those were limited to scientist and military installations, the overall feeling was that you were playing in a relatively 'realistic' world, at least in terms of architectural space. I'm not fond of this metal-foundry-meets-train-superhub, in contrast to the beaten-down train station in the previous game.
Tannhauser said:Interestingly, it seems the combat comments are now voiced in English.
russian was great for atmosphereMakagulfazel said:Tannhauser said:Interestingly, it seems the combat comments are now voiced in English.
American/English men obviously controlled the entire Zone before the Russians won Zone War I. Or enough players got onto the forums and whined about the voices being in Russian for the developers to change it. Personally, I would prefer Russian, although then I can't understand a damn thing they're saying. It makes the atmosphere more... um... [insert hype word here].
Tannhauser said:Na, forget I said that. Looking at it again, all the English voice-work seems mission-specific, you don't hear any ambient combat comments clearly during the video.
Makagulfazel said:Personally, I would prefer Russian, although then I can't understand a damn thing they're saying.