OOC - Desert Conflict

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Gunslinger

Mildly Dipped
Out Of Character Discussion- Gents and ladies, I’m starting a grand brand spankin’ new RPG to cater specifically for the new folks who’ve been itchin’ for some action. Hopefully, it’ll get more people involved in our board and whet some appetites.

Background:

In the mid-21st century, Arab-Israeli disputes over border claims erupt into sudden and full-fledged war. Egypt and Jordan, demanding an instatement of an official Palestinian state, begin a bombardment of SCUD missiles upon Israeli settlements and mobilize armies around disputed territories. Whereupon Israel Defense Force retaliate, sending helicopter gunships to destroy SCUD missile sites and marshaling a column of tanks to defend settlements from further attacks. The world learns of Israel’s nuclear capabilities when it declares that Cairo will be leveled to the ground if further attacks ensue. Egyptian and Jordanian forces promptly withdraw under the urging of the United Nations. For three months, tensions mount in the Middle East. Finally, the hammer is dropped when terrorists, sponsored by Libya and Sudan, infiltrate and detonate a dirty bomb in Tel Aviv, Hefa, Jerusalem and other major cities. The center of the Jerusalem is obliterated and nuclear fallout kills a large majority of people, including the prime minister and most of the military chain of command. Israeli nuclear countermeasures are activated and a carpet of half-megaton bombs falls upon Egypt and surrounding nations. Egypt is decimated by the barrage, while nuclear fallout carried by shifting winds kills even more people in Israel, Libya, and Sudan.

Directly after the bombs have fallen, United Nations peacekeepers move within the area to restore order. But the UN sends only a token force, since many nations are unwilling to take sides for fear of nuclear war. Peace negotiations manage to have Israel, Egypt, and Jordan declare an armistice but it is not officially upheld by the majority of survivors. An undeclared war still wages on ten years after the falling bombs.

It is here, within the war torn remnants of the Middle East that our characters will embark on their respective great adventures.

Organizations:

Arab Liberation Army: A terrorist network operating out of Sudan, the ALA form the primary forces still fighting against Israel. Consisting of rag-tag guerrillas, the ALA is able to rapidly assemble or disperse at a moment’s notice. They are well-funded and well-armed, though they prefer to operate on foot or by light vehicles and are only limited in weaponry by what they can carry. Here is a force that every army fears: well-trained partisans who can ebb away at a superior force and turn an open war into a war of attrition. Popular support is with the ALA and they blend easily within the local populace. Their idealistic and romantic goal for a recovered Palestine garners them many supporters and their ranks grow by the day. However, many terrorist splinter groups make up the ALA and there is great discord over the proper course of action. It is this splinter within the ALA that prevents it from uniting and utilizing its full potential.

Nahal Militia: With the Israel Defense Force severely hampered by dirty bomb explosions, volunteer militias have formed the backbone of the military force still remaining in Israel. The Nahal militias comprise primarily of younger men and women, ready to defend their country. The Nahal has a large number since Israel citizens are required to enter some form of military service and many are willing to protect themselves. The Nahal are an unofficial citizen army and therefore are unable to equip themselves with the vehicles, aircraft, and weapons of their parent Israel Defense Force. Instead, they are armed from personal armories and each militiaman must be able to equip themselves with gear, battle rifle, and at least one hundred rounds of ammunition. Their limited supplies are supplemented by a keen sense of tactics. Though still considered “underground”, the Nahal have excellent leadership and intricate plans for regular border patrols and defenses.

United Nations Peacekeepers: Situated within the heart of ruined Israel, the UN peacekeepers represent only a token force numbering only three companies, or three hundred men. Tasked with the inapproachable task of restoring order, the peacekeepers are severely outmanned and outgunned and under funded. In truth, the UN forces are unable to mount any serious military action but rather serve the purpose of ceremonial police duties around Israel. It is only their representation of the United Nations that prevent any serious armies from completely wiping them out of the game. Currently, ALA forces consider any UN Peacekeeper as sacrosanct and untouchable, for fear of bringing any more outside forces within the area, which is to the liking of the UN. UN Peacekeepers consider the Nahal Militia as a vigilante group, though they will take no actions against them.

Die Wehrmacht: Deemed as a semi-terrorist group from America, Die Wehrmacht represents Neo-Nazis and white supremacist who have pledged themselves in the utter annihilation of Israel and all Jews. Typically comprised of shiftless ex-cons and zealous fanatics, Die Wehrmacht nevertheless presents a considerable danger as they are closely allied with the ALA. Wehrmacht forces are small and they are generally untrained; members are usually self-taught gun nuts and explosive junkies. But their dangerous ideology and dangerous knowledge makes them a formidable factor in the undeclared wars. Not afraid of showing their politics, most Wehrmacht soldiers wear swastika badges.

Zionists: In America, certain churches and other religious affiliations have come to believe that Israel must be kept in Jewish hands in order for the Messiah to return. These organizations have covertly siphoned funds into the hands of the Nahal Militias. Unwilling to take a more militant role, Zionists only donate money, not arms. However, in recent times, a few Zionists have taken a more active role and the Nahal Militia’s ranks have been bolstered by American Zionist educated volunteers. Many of these volunteers have taken the roles of doctors tending to the wounded, construction workers rebuilding Israel’s cities, and technicians restoring amenities. Some Zionists have gone as far as joining Nahal squads to serve as combat medics and engineers, though most do not go around armed.

Special Forces: The United States government, though officially neutral, still wishes for Israel’s continued existence. To this end, the CIA has secretly formed a unit of elite soldiers to help Israel in the war. This secret army recruits from American ex-special operatives including Green Berets, Marines, Rangers, DELTA, and all forms of military intelligence. Usually, these former SpecOps soldiers join the Special Forces because of want of adventure or resentment of retirement. Since the US has pronounced neutrality, this quasi-official unit receives no true support. Usually, Special Forces operatives will pass off as Israelis or mere mercenaries working with the Nahal. But often times, operatives will form their own commandos of no more than four men and engage the enemy as they see fit. With free reign from both the United States and Israel, Special Forces operatives are given unlimited independent-action but at the same time are not provided supplies or are protected by the Geneva Convention.

American Oil League: Comprised of several wealthy American businesses, this consortium is interested in keeping a balanced Middle East in the name of fair oil prices. With close ties to many Arabic oil princes, the American Oil League generally supports any Arab nation in hopes of making lucrative deals on petroleum. To this end, the League employs various Anglo mercenaries to train with and fight for the ALA. These mercenaries are the best armed and equipped soldiers in the undeclared wars, though not necessarily the best trained.

Main Characters/NPCS:

Gidon Barak: The current figurehead of the Nahal Militia, Gidon Barak was a former Mossad agent before the bombs fell. With close ties to the IDF, he was able to rally many officers under his command and organized the remaining troops into defense. With a keen head for strategic command, Barak has established the intricate defense network that the Nahal relies upon today. Though he ranks high within the Nahal, and is therefore a great target of opportunity for the ALA, Barak is often found along the front lines and borders of Israel, keeping order and forming defenses.

Andrew Gates: The United Nations Peacekeepers Commander, Colonel Gates is renowned for his lack of commanding drive and his paralyzing indecision. At the age of seventy-five, many believe that he has entered into senility. With a limited scope of battle tactics, the aging colonel is content in keeping his forces in Israel and dissuading looters. It is the common belief that Andrew Gate’s ineptitude is the primary reason why the Peacekeepers are unable to effectively prevent further violence within the area.

Nathaniel Bowman: A former Klu Klux Klansman, Nathaniel Bowman is the president of Die Wehrmacht headquarters stationed in America. A former minister of strong religious fervor, Bowman has a powerful aptitude in riling up violent emotions. Some of his fiery speeches alone are the primary reason for many to join Die Wehrmacht in the first place. Recently, rumors have it that Bowman is currently in Egypt, bolstering the morale of Die Wehrmacht soldiers with his mere presence.

Esteban “El Huracan” Santiago: A former Green Beret and currently a Special Forces operative, Esteban Santiago is the primary insurgent fighting against the ALA. Working in conjunction with the Nahal militias, the short Hispanic American has earned the nickname of “El Huracan” for his daring raids into ALA encampments. Though the Special Forces are normally independent, El Huracan is always recruiting fellow operatives who have just arrived in the conflict.

Location/Terrain:

Typically, most of the fighting between the Nahal and ALA occur within the borders of Israel and are usually staged along the settlements outside the walls. Fights within cities are rare except for the contested city of Gaza, currently switching hands on a weekly basis. Between Egypt and Israel are the abandoned skeletons of many cities still crumbling away, but still frequently used as bases by the ALA. Mostly, the land in between Egypt and Israel has been reduced to dry desert land. Nuclear radiation is still a prevalent threat around these parts and fallout particles still linger, tearing away ozone and bringing acid rain.

Vehicles/Weapons/Equipment/Supplies:

With the IDF motor pool inaccessible to the Nahal and the ALA preferring to move on foot, vehicles are seldom used. The driving deserts winds are another factor, bogging down the treads of most wheeled vehicles. However, both sides have been known to use half-tracks to mobilize their troops and other military vehicles, such as jeeps, are still seen in service.

Small arm weapons are dictated primarily by regional use. The Nahal are typically armed with Galil rifles, though some are equipped with the long liquidated FN FAL and others have armed themselves with American donated M16 rifles. Other weapons used by the Nahal include Uzis and Negev machineguns. The ALA have armed themselves with Automat Kalashnikov variants and RPG’s. However, these are only the weapons of the regular troops and other weapons are brought in by mercenaries.

Gear depends largely on what can be scrounged or salvaged up. Typically, the Nahal wear olive-drab BDU's while the ALA are identified by their tribal head scarves. Other than that, there are no normalized standards of gear. Webbing gear, magazine pouches, and slings are abundant. However, kevlar helmets and bullet proof vests with ceramic plates are considered a rarity and are barely worn even when they are found due to their weight.\

Supplies such as food come in the form of K-rations or MRE's that can be cooked even without water. Generally, a filtration mask and hood is worn in the heavily radiated desert areas but can be removed when in towns. Healing supplies such as bandages for field dressing, antibiotics, syringes, and morphine are also readily available.
-----

Despite the large scope of the war, this RPG will be a small affair with parties clashing on the open deserts. The information provided is merely to give a bigger picture and some background feeling. Don’t get discouraged from joining due to lack of knowledge in politics, land region, etc.

Unlike other RPG’s on the board, this will not be a chapter-based story. Rather, this will be an ongoing war with different battles being fought all the time. This way, new people can feel free to come and go as they please without disrupting any stories going about.

Basically, I’ll be acting in a dungeon-master role. Using the NPC’s and Main Characters, I’ll initiate various missions and prompt players along when needed.

Typically, characters will be mercenary characters but you can go ahead and use the organizations as a background for your characters. I tried my best to give a various amount of organizations to cater to different character types. For instance, players who want techie characters that are non-combat, skill-based may want to consider joining the Zionists. Players who want to play psychopathic bomb-nuts and blow up everything in their path may want to be part of Die Wehrmacht. Players who want to be well-trained but possessing minimalist gear will want to be in the Special Forces. Players who want a character who has the latest technology and weapons may want to be American Oil League mercenaries. Or any other character with varying background may be made. If needed, more organizations can be added in the future.

Players will have a choice in joining the Arabs or the Israelis. Arab forces will consist of the ALA, Die Wehrmacht, and the American Oil Leage. Israeli forces will consist of the Nahal, Zionists, and Special Forces. Or if you want to be in a neutral party performing police or detective duties, the United Nations Peacekeepers is a valid option. It’s entirely up to you. The choice in two sides provides the possibility of two parties (one on the Arab side, one on the Israeli side) to square off against each other.

For now, I’ll be providing a more structured method of playing (i.e. I’ll have Esteban “El Huracan” Santiago initiate a covert mission to destroy an ALA ammo dump for Special Forces characters to join) but later on I’ll give more independence for players once they’ve gotten their feet wet.

So feel free to use this OOC thread to join up or ask questions.
 
Damn gunslinger thats a good un...........

I call ALA operative. Can we have our characters actually killed so that there is incentive as to not dieing/writing crappy.

Can we do this with a real gaming system like the vats boards with the PnP fallout?.
 
If this is going to be done I'll want to join right away!

I can be a UN trooper like in A New Day Has Come (New Mission)!
 
looks interesting, Gunslinger.

however, to my experience, such open roleplays dont really work on this forum. Alba's roleplay crashed because the mod wasn't in there pointing us in the right direction. Zoe's new RP isn't going anywhere because she gives us to much free reign. even welshs RPs are going kinda slow (for the moment) because he's a bit less active in giving us pointers. basically it's hard enough to keep an RP going be being actively involved in one storyline, but you are going to split off into 2 main groups + 1 outsider group (UN) & keep the whole thing going? either you need lots of people participating or you'll need to put the people on one bigger main plot (which isnt what you described above).

i really hope your idea does work, but i'm kinda skeptical to say the least.
 
Right then, mates.

This format is less structural [than typical ones] because the intent is to not have new players get bogged down by continuity. In Lone Wanderers or other chapter RPG's, you must be considerate of the main storyline going on as you introduce your character. Any amount of people is fine. Small groups can wreak havoc at a go, return to base, pick up more recruits. People can drop in and out of different factions or work for the highest bidder. We're not trying to amass two sides to fight against each other. The premise here is simple: there's a war going, and there will be many battles fought before it is won. This isn't a story. Things need to get accomplished, people need to get killed, buildings must be exploded, towns have to be raped and pillaged. This is a world that is ready to be immersed in so have a go at it. Were not writing Shakespeare, we just want to kill things.

In fact, Lone Wanderers started off this way, believe or not. Fang gave us (that is, welsh, RogueHex, and me) alooooooot of background information and a world teeming with interesting locales. Unfortunately, Fang also gave us very little structure to work with. I think it was only a fortuitious mix of good writers, good imagination, and working together that made Lone Wanderers go for a while. I swear, at the very beginning there was no idea of a story. We literally went off on our own thing and made a story of corrupt Slayers, raiders, Blades, assassins, politcal subterfuge, and mass invasion from scratch. Welsh is probably nodding his head emphatically at this point.

As for other RPG's of this sort on the board, I wouldn't know anything about them, how they were managed, or their success rates. This board isn't the most populated either; the only other prevalent RPGs I've seen work are Welsh's. I just know that I'm managing this one and that's a factor that was missing from the previous ones. Not to sound self-righteous.

In any case, answers.

Pyro, yeah your characters can be killed. Don't get attached too them. This will provide the opportunity for players who are bored with the characters to make another. Or allow those who want quit altogether the chance to tie up loose ends.

Lt. Col. Gonzalez, glad to have you aboard. Hopefully, still others will join up.
 
I agree with much of what Gunslinger said. But the problem with Lone Wanderers Chapter 1 was that it almost was never finished, and only got finished because two players- myself and Gunslinger, finished it because we didn't want it to die out.

So the ambition and the will to stick to the story is important.

The problem with the story was, as Gunslinger says, the creator didn't stay involved and kind of disappeared, leaving it to our own devices.

The story succeeded despite this because the writers were willing to work together to tell the tale as Fang slipped into the Bermuda Triangle. Even so, the story was eventually captured by the writers- leading to a pretty good CHapter 2 and a long, drawn out and fairly incomplete Chapter 3. The current Chapter 4 is just a means to tie up loose ends before getting into the next Chapter.

So the key- sticking with the story, or even multiple story lines and working together.
 
So the key- sticking with the story, or even multiple story lines and working together.
I hear you.
I am in only one RP in this forum, and it is going rather slooww... So I am pretty much exited about joining this one, as well as I am willing to do my best to contribute to the RP.
 
Im willing to take part in this rp if wanted. I dont have a preference for a faction, as Ill wait to see how it balances out before comitting to one. Let others take their first choices, I just want to rp, heh.
 
Definatly would be interested. Kinda stopped posting in the new mission cause it was going noplace sadly. Interested in Special Forces, maybe UN later on :)
 
*sigh* when i first came to NMA fallout last summer it was to sate my unquenshible fallout fanboyism that sucks in fallout facts like a void.

after a few days of rummaging through NMA and reading fan fiction/strat guides and articles and such I went to the community tab in search of what the hell it was seeing as it was of the few places I hadnt visited yet. Shortly thereafter I found the forums, and was drawn to a bright star in the black backround of the sight. The roleplaying board. I went in and for weeks I read every story I could find. At one point I started the Lone wanderers and my heart sang. It was arguably bettr written than nine tenths of the books I have read (I have read a shitload of them trust me) and I spent the next two weeks glued to the story which was as long as roughly a 600 page novel. I had to join, and I created Zeke, a character loosely based on my ideals and the honky tonk system of ethnics I believe in. Sadly NMA doesnt let you create accountwith AOLemail adresses so I worked my ass off to find a friend with a sight that NMA would accept. A few weeks later I joined enthusiastic as hell to write in Lone wanderers.............and damn near cried when I learned it was inactive. I tried the next best thing which was the vault 13 series and have had fun reading and writing it, but sadly the longer I RPed here the less others did or sometimes they would not write at all. IT drove me fuckin bananas. After all of this awesome things I'd read and wanted to be a part of it looked like this was a dead forum. Then it got active again and I was happy. As of the past few months things have seriously died down, and all of the RPs either have no serious story or Admin (A new day has come) or simply non posters.(My failed Tribal raiders, which was ended with a particularly stingy post by Fithero on Sep. 25) or similarly Vault 13 to an extent. Now back when I started I checked this board 3 or 4 times a day. Lately I am down to 1 a day as it has become inactive, but If I had a chance to write a dedicated Rp with a well planned story and people who don't dissapear then I'd love to do it but if this turns into another first mission where it is more half assed than a Korean made pair of shoes, and we end up trying to cut off fingers to save the hand instead of writing a good story then I will be gravely dissapointed. But if Gunslinger (who in my opinion is one of the better writers i've read back from LW) has something here Id like to see it take off with a dedicated crew of writers posting once a day at least and doing it well. Welsh I hope you put some muscle into this one too ( you write just like Steven King ).
And just maybe people like RogueHex will come back, and we can do a bitching story.

There you have it folks.............Now what do ya say we make something that it so good that it ends up getting plaguarized by a burgeoning writer, and we end up getting national credit or something after we sue him for robbing us of pulitzer prizes. Please........
 
Glad to have this level of interest in the RPG, mates.

As we're starting out, I'd like to ask the people who want to join to at least post a character sheet. I don't need an indepth description as found in the Characters thread. Name and faction should be enough, feel free to add more if you'd like. It doesn't need to be literature, I just need to get an idea of how to introduce your characters.

Seems like most folks are leaning to the SpecForces right now. I'll probably use the Esteban Santiago scenario in which he leads a commando to blow up some ALA ordinance (more details later, of course).

As for Fireblade, go ahead and take your time to decide what faction you'd like to join. Remember, factions are not an inherent part of the game, there just there to give an idea.

Currently, I'm waiting on PyroPhoenix, Lt. Col. Gonzalez, brotherhood knight, and Miles to post up their character sheets and then we'll get started. If others would like to join, I'll wait until say, Monday afternoon before starting.
 
Well, how about an American-trained jihadi fighter? For the ALA of course, but a former American soldier who after his stint converted to Islam, and was recruited by a mosque in the US to fight for the ALA? He would be somewhat equipped, intelligent, and possess comparable military prowess as well as a conflicting zealous and self-introspective nature (as he is a pale skin fighting essentially alongside those from the Middle East, 'purists' etc)..

Anyways, just a thought.
 
Sorta like John Walker Lindh? It'd work surely, I don't see issues over it.

Remember that the whole faction stuff is just reference to help you. Anglo mercenaries are working on both sides so it wouldn't be so uncommon for Americans or Brits to be working with Arabs or Israelis.

Have a go with any character you have in mind, just not anything blatantly out of place like a space marine or a talking deathclaw.
 
Well, no Dessert Conflict character thread has been made so I will post some very basic info here. May add more later, or it may be moved if a DC char trhead is created.

Name: Mark Sunders (name of a previous unused char)

Faction: UN

Rank: Major

Weapons and equipment: Everything a soldier can use, depends on the situation or mission he is in. He mostly uses his helmet on most of the time and always carries a weapon, no matter if it is a 9mm or a 249 SAW.
You will always see him wearing his combat uniform, his helmet, and his combat boots.

Other info: He is third in command of UN forces in the area, he thinks the colonel who is currently in command lacks on initiative and should have retired years ago. Reason why he likes to go out with some troops under his command to make recon missions and such without the permission of the colonel.
 
Hope ya don't mind the idea of a western gunslinger type working as a mercenaryfor the oil companies and ALA.

name-Strife

description- A quiet(mute) man that lived as a baja California as a hired muscle for local druglords. Strife speaks(well understands at least) quite a few languages from the traveling he has done to protect high ups in smuggling chains and large shipments of methamphetamines. He wears a simple pair of jeans with a red flannel shirt and a dusty colored trench coat. A pair of gunbelts cross his waist and the oversized holsters each harbor a double barrel sawed off 12 gauge crafted with care specifically for Strife. Shells crisscross his chest and waist (roughly 120 when fully loaded down) in addition to a razor sharp foot long bowie knife.
All topped off with a dusty black cowboy hat.

I will write a much better one later. How ya like it?
 
Alright, great.

Pyro - Minor changes in weaponry to suit the terrain. Instead of shotguns, consider a rifle of some sort. Shotguns are great but we're in wide terrain deserts with alot of open ground. Shot will spread and wouldn't be able to compete against a rifle, EVEN if the shotgun was using sabot or if it fired a slug from a rifled barrel. Ideally, you'll want a weapon that'll make the range.

Also, clothes are an issue. Flannel red shirt is screaming for attention amidst muddy sand (the dusty trenchcoat would work if it was buttoned up all the time). Cowboy clothes just scream "YANKEE" and that would make you conspcious on both Israeli and Arab eyes. It would be pretty weird to see a dude in 19th century cowboy clothes walking the Gaza Strip in the 21st century.

I don't want to say that your character won't work at all in the setting but it may take major revisions to make him fit in. I don't want you to make a compromise but I'm asking if you can consider a new character type.

PM me if you can't think of anything and we'll bump heads together to work it out,

Gonzalez - Good choice on the UN part. I was doubting whether any person would bother to use that type of background. Basically, you'll have almost diplomatic immunity (Israeli Nahals are semi-allied with the UN and the ALA are too afraid of hurting a peacekeeper).

Since the other folks haven't responded yet, I'd like to wait for maybe two more folks to come on aboard.

Right now, here's the scenario I'm thinking of:

Special Forces commandos have captured ALA guerrillas in Gaza. Through brutal interrogations, they discover that a large cache of plastique explosives is hidden somewhere in the desert and that a dozen guerrillas will be picking up this supply in order to destroy an Israeli settlement near the border.

Roles:
SpecForces: This will be for the other players who thought about becoming SpecForces. You will be scouting the area in search of the explosive cache. SpecForces characters will try to intercept ALA guerrillas in the area to prevent the capture of explosives.
UN: This will be your role, Lt. Col. Gonzalez. Colonel Andrew Gates has set you up as commission liasion in the Israeli settlement believed to be bombed. It is up to you to investigate any shady characters in the area and it is up to you to prevent the bombing should the SpecForces fail.
ALA: This will be your role, Pyro. Working as a mercenary for the ALA, you will be sent by yourself to infilitrate the Israeli settlement. The ALA guerrillas, once they have captured the explosive cache, will deliver the bombs into your hands. It is up to you to cause what havoc you can before your cover is blown.

Hopefully, this will cover most people. If others come along, I will also assign them roles. I ask that you guys, Pyro and Gonzalez, wait a bit for others to join in. Other guys, the deadline is tomorrow. We're starting tomorrow with or without you.

I'll start writing up the introduction first post. Post a reply if you have any more concerns about your roles.
 
Gordon "Miles" Drake

Ex-SEAL team one Corpman, retired after 8 years in the teams. Joined the unit in the middle east after working as a private security company for the oil companys that work in the region.
Speaks Spanish and some farsi.

Outfit-old 3 color desert US surplus camo. Kaiyefe arab headwrap around the neck. Boonie style hat, desert combat boots. Loadbearing vest and other self purchased tac gear,camelback style water system. US made M733 aka "Colt Commando", 1911 Pistol .45
 
I think the idea of a Yankee could work ok in some aspects. I never have liked the whole uniforms/fatigues idea as it lacks personality.

I guess I will write a new character now in a more arab fashion.

Name- Ahkmed
Age- mid 30's
height-5'8"
weight-160
hair-black ponytail
eyes-sparkling friendly brown
description-Ahkmed is a friendly looking agent for the ALA that has the inconspicuous job as saboteur and intelligence operative. Most of the time he sells assorted goods on streets corners as a fairly succesful merchant. It is the perfect cover for having polite sounding conversations with other operatives posing as shoppers, or to "sell" weaponry to "random customers." Ahkmed does have a last name, but he is the only person who knows it as everyone on the streets just refers to him by his first name. Being boisterous and socialable with everyone makes him an unlikely candidate for a man of shadows.........this is precisely why he is so good at what he does. Having so many connections and a decent sum of money makes Ahkmed fairly well equipped with whatever fits his situations,but more or less it is a poison or close up weapon for he is not so much of a desert fighter as a base saboteur. To complete the fasad he wears the standard silk underclothes and brown cashmere overwear of a merchant where the folds of his wardrobe contain various helpful pieces of equipment.

Equipment- a knife in each sleeve and a scimitar worn openly on his belt form his last ditch efforts while he wears a light kevlar vest under his clothes for protection from small caliber rounds and shrapnel. In a shoulder holster made of whisper quiet cloth he keeps a Scorpio(n?) SMG with an attachable silencer, and 3 more 24 round clips in a pouch on his other shoulder. Ahkmed has training with other firearms and explosives and is adept with stealth and mechanics, and as such can carry an assortment of other weapons or explosives for different jobs.

Story-Working as a merchant after leaving his family in Baghdad he was relatively good at selling and speaking persuasively. Being a radical at heart he began making connections with underground operatives supplying explosives and weaponry to help further the causes of anarchy. As years passed he became more firmly established, and gained more connections across the middle east. Despite the recent string on events in the middle east he has thrived as always if not moreso, and continues to act as an intelligence and armament hub to the terror cells.

Is that better fitting for the character guys? Any suggestions.
 
Gunslinger said:
Alright, great.

Pyro - Minor changes in weaponry to suit the terrain. Instead of shotguns, consider a rifle of some sort. Shotguns are great but we're in wide terrain deserts with alot of open ground. Shot will spread and wouldn't be able to compete against a rifle, EVEN if the shotgun was using sabot or if it fired a slug from a rifled barrel. Ideally, you'll want a weapon that'll make the range.

Also, clothes are an issue. Flannel red shirt is screaming for attention amidst muddy sand (the dusty trenchcoat would work if it was buttoned up all the time). Cowboy clothes just scream "YANKEE" and that would make you conspcious on both Israeli and Arab eyes. It would be pretty weird to see a dude in 19th century cowboy clothes walking the Gaza Strip in the 21st century.

I don't want to say that your character won't work at all in the setting but it may take major revisions to make him fit in. I don't want you to make a compromise but I'm asking if you can consider a new character type.

PM me if you can't think of anything and we'll bump heads together to work it out,

Gonzalez - Good choice on the UN part. I was doubting whether any person would bother to use that type of background. Basically, you'll have almost diplomatic immunity (Israeli Nahals are semi-allied with the UN and the ALA are too afraid of hurting a peacekeeper).

Since the other folks haven't responded yet, I'd like to wait for maybe two more folks to come on aboard.

Right now, here's the scenario I'm thinking of:

Special Forces commandos have captured ALA guerrillas in Gaza. Through brutal interrogations, they discover that a large cache of plastique explosives is hidden somewhere in the desert and that a dozen guerrillas will be picking up this supply in order to destroy an Israeli settlement near the border.

Roles:
SpecForces: This will be for the other players who thought about becoming SpecForces. You will be scouting the area in search of the explosive cache. SpecForces characters will try to intercept ALA guerrillas in the area to prevent the capture of explosives.
UN: This will be your role, Lt. Col. Gonzalez. Colonel Andrew Gates has set you up as commission liasion in the Israeli settlement believed to be bombed. It is up to you to investigate any shady characters in the area and it is up to you to prevent the bombing should the SpecForces fail.
ALA: This will be your role, Pyro. Working as a mercenary for the ALA, you will be sent by yourself to infilitrate the Israeli settlement. The ALA guerrillas, once they have captured the explosive cache, will deliver the bombs into your hands. It is up to you to cause what havoc you can before your cover is blown.

Hopefully, this will cover most people. If others come along, I will also assign them roles. I ask that you guys, Pyro and Gonzalez, wait a bit for others to join in. Other guys, the deadline is tomorrow. We're starting tomorrow with or without you.

I'll start writing up the introduction first post. Post a reply if you have any more concerns about your roles.


Im in as the ALA American fighter (He isnt a merc per se). Ill have the profile and my first post up today/tomorrow as well.
 
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