Our time MOD

Some of the weapons are more modern, but there are far more other items than those in his art pack. But, overall, your argument makes no sense, unless you are choosing to equate 'Fallouty' with 'less detail'.
If you want you mod to blend in with the original, then using the same design cues and detail level is important. Unless you upgrade all the graphics, then the odd high-res item will stick out like a sore thumb.

The Fallout universe is basically 1950s/60s retro-futuristic, i.e. what designers and scifi artists from that era figured the future was going to look like. Basically "what we have now but bigger and faster". They never saw microchips coming for example, hence the big use of vacuum tubes in FO2 designs. dd to that the fact that almost all the item images from Fallout 2 have a "chipped and dented" or "well used" feel to them somwhere from decades of use in the wasteland, and straight rips of modern pictures start to jar with the style. A good comparison is the shovel with the brand new label as opposed to the usual beaten-up model, or the DDR RAM memory modules as opposed to the wire and vacuum-tube filled originals.

The items are very well 'shopped, but the source material doesn't fit in with the Fallout theme. Now if anyone planned a "21st Century Sci-fi" total conversion, these would fit right in, along with an iPhone-esque Pipboy and a Land Rover as the car. That's not sarcasm by the way, an updated era would be an interesting but probably impossibly time-consuming mod. My preference would be the 80s though, with more of a "Terminator" or "Alien" future feel.

However to make it integrate in the original style of the game, better source material would be stuff like shots of vintage stuff on eBay, pictures from stuff like old Popular Mechanics magazines (see here for archived)
Or for the modern weapons, take some shots and duff them up a bit in Photoshop. Add on a bit of dirt, scratches, cruder wooden handgrip replacements and the like. Make it look like it's keeping going in the face of a century of harsh use or storage in a dusty abandoned base.
 
I can respect that opinion. Personally, I like the detail. But, there is one thing I think you are dead right on: an 'aged' look on some of those items would make them look better.
 
Well the thing about detail is it's kind of all or nothing. If you have a minority of high res items, they look tacked on. If you expand them, you have to then start modelling the fantasy items to avoid them looking out of place. Although that said, FPS games have no shortage of miniguns, energy weapon skins and so on...
*cough*Unrealtournament*cough*
 
Sorry for bad understanding of your words, MIB. I guess you wanted to say you won't be replacing, but occasionally adding author's stuff. Anyway, I wasn't attacking your work on the mods in any way, therefore any more discussion here would be a great waste of time.

Also, I'm pretty sure it won't break author's heart too if I recommend him to focus on 50s items, no matter what does it cost. It's just an opinion, but it's still more useful to him than regular omg you're so good/bad reactions. Finally, I'd like to use one or two of T2_2112's (:)) items for my plans, naturally if he don't mind.

Minigun Jim, you've made a wrong quotation - wasn't me.
 
Thanks anyone , i will try with 50's items like you say , but i need some source that old men .

@Jesterka

Use it if you want , it make for Fallout lover
 
Jesterka said:
Sorry for bad understanding of your words, MIB. I guess you wanted to say you won't be replacing, but occasionally adding author's stuff. Anyway, I wasn't attacking your work on the mods...

Also, I'm pretty sure it won't break author's heart too if I recommend him to focus on 50s items, no matter what does it cost. It's just an opinion, but it's still more useful to him than regular omg you're so good/bad reactions...

@jesterka - I was going to PM you, but , I have no problem saying this in public:

I overreacted at your comments. I get riled pretty easily when it seems like someone's work is being attacked for something that is not a good reason. You are one who is actually working on a project, and it's easier to generally accept another modder's opinion. To critique it and offer comments is great... that's how things get better. Constructive criticism is cool and never bothers me. In my work I always tell people - don't just tell me something sucks... Bring me a possible solution. Now I understand what you were talking about.
 
Continuum said:
Fallout doesn't need more guns or replacements of the existing inventory items. Instead of it you can create new scenery, walls or critters (by modifying existing frms in PS).

I've always wondered myself why people expend so much effort and often end up burning themselves out modifying inventory items and (even harsher) critters instead of doing anything about the scenery, which is probably more important than the look of NPCs.
 
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