Pack for mapper2 users

Discussion in 'Fallout General Modding' started by Zaius238, Apr 27, 2021.

  1. Zaius238

    Zaius238 Art by Phoenix-Private

    174
    Jul 14, 2007
    A while ago, I posted this, in one of the NMA news threads:
    Fallout 1 in my Fallout 2? It's more likely than you think! Fallout Et Tu Alpha Release
    Perhaps stuff I've included in my mapper will be useful for other modders, so I'm sharing a pack (it's in .7z format, by the way, which is a default for this program) : Pack-Z238.7z

    Not everything is 'new', just letting you guys know, before the amount of files leave you surprised. In fact, a lot of files are mirrored graphics from the original artist, like the last image, below:



    I hope someone finds them useful, for their projects.
     
    • [Rad] [Rad] x 1
  2. Zorchar

    Zorchar Still Mildly Glowing

    262
    Jun 18, 2018
    Cool. Do you happen to have these in frm format?:)
     
    • [Rad] [Rad] x 1
  3. Zaius238

    Zaius238 Art by Phoenix-Private

    174
    Jul 14, 2007
    I always had an angle/position problem with the Animator program, for example:
    One of the things I changed was the Hubologists' cross. I removed the circular 'frame' from it.
    After I convert the sprite in Animator, and place it in one of the maps (in the official Mapper), on a wall, I don't like the outcome. When compared with the default cross symbol, it is clear the position is incorrect.
    Another example is the cabbage, I made a variation of the default sprite - a rotten cabbage. But when I place it in Shady Sands, it's in the incorrect position, when I place it next to the fresh cabbages, it's not lined up.
    Sorry for using BMP/GIF format. It's easy to convert the files, at least.
     
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You have to change the frame offsets. FRM Animator can cut the image file down to the smallest possible size, which then in the game can lead to what you describe.