mvBarracuda
Vault Dweller
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.
Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg-revival-experience/
I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.
EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-picnic-massacre-blues/
And a sneak peek of the new notebook GUI concept:
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.
Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg-revival-experience/
I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.
EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-picnic-massacre-blues/
And a sneak peek of the new notebook GUI concept: