PARPG - a nuclear winter RPG moving towards a 2nd techdemo

I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.

We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.

Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg-revival-experience/

I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.

EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-picnic-massacre-blues/

And a sneak peek of the new notebook GUI concept:
Notebookstats.png
 
Very nice progress, I especially like the look of the journal/character screen! :clap:


EDIT: Man, I really adore your soundtrack bits on your site! I'm musician too and these sound damn nice. :) Is there a way one can download them?
 
Yep, I use Tortoise SVN. Thank you very much, these tracks resemble the cold harsh winter atmosphere pretty well, I like them!


Viele Grueße vom (verschneiten) Leipzig nach Dresden. ;)
 
Heya and welcome to a short PARPG news update.

If you've watched our wiki closely over the last four weeks, you might have realized that the PARPG team has been researching Agile software development in general and Scrum as one Agile framework in special. When we had our first stab at the project from early 2009 until early 2010, we ran into a couple of issues we couldn't really cope with back then:
* Lack of focus on actual development goals
* Lack of agreed upon development guidelines and processes
* Lack of communication and coordination between the different development departments

After qubodup recommended a Scrum book to me, I checked it out over the last year's Christmas holidays. I started to realize that Scrum could help us to stay focused, have an agreed upon process and ensure that developers actually communicate with each other.

As part of going Agile, we'll have our first sprint priorization meeting at Friday, 4th of February, 11PM UTC±0 at our new sprint IRC channel #parpg-sprint. The channel will be used for strict on topic sprint discussion in the future. If community members would like to attend the sprint priorization meeting, they're welcome to do so. This said: discussion will be restricted to PARPG developers to keep the meeting as productive as possible.

As we subscribe to the philosophy, that a news update without something fancy to look at isn't a good news update, there you go. Gaspard worked on some environment concept art:


Check out the full news update at the PARPG blog: http://blog.parpg.net/2011/01/parpg-goes-agile/
 
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