QuantumApprentice
Look, Ma! Two Heads!
lol of course, thanks for taking the time
dang it! lol at least it's something simple, thank you!Did you recompile the related New Reno scripts? If you change something in a header file, you have to recompile all scripts that are using this stuff.
I feel ya on that one man! heh.dang it
https://clips.twitch.tv/TangentialTallButterflyPMSTwin-hqM4kazUUcU27kLj
Good point, I just swapped out the party.h for a vanilla one from the 1.02d mapper headers and recompiled...the dialogue still crashes on that node. If I remove her compiled script and use the one from the master.dat then the dialogue won't crash, but my party member won't turn invisible either.So the same happens after compiling without your new party member stuff?
huh...map script too...ok, I'll try that as well, but that doesn't explain why the base script doesn't compile to working with default headersTo me this sounds like there are conflicts in the script files. Dunno which scripts are all involved in this scene, but maybe it'll work if you recompile the map script and stuff as well.