Fallout 2 utility Party Member Script Template

I'm having trouble getting my new party members to disappear when I sleep with either of the Bishop women. I've added their names to all of the relevant entries in Party.h...what am I missing?
 
Did you recompile the related New Reno scripts? If you change something in a header file, you have to recompile all scripts that are using this stuff.
 
I feel ya on that one man! heh.
Noway a days I tend to ask more quickly before putting in to much time. Sometimes the answer is so simple, yet ya never able to figure it out by yourself. In the end ya end up annoyed after investing that much time :)

I really do hope it fixed the problem however!
 
Well...re-compiling Angela Bishop's script did make it so my new party members disappeared when in her bedroom...but the dialogue crashes and leaves an empty dialogue screen up while the game runs in the background. This isn't how I imaged it working :P

Any idea what I did wrong?
I'm using the 1.02d script that ships with the mapper (NCANGBIS.int).
 
I got this to happen when recompiling and I'm not sure what I did wrong:
Code:
https://clips.twitch.tv/TangentialTallButterflyPMSTwin-hqM4kazUUcU27kLj
 
Looks like the dialog is not closing correctly. Did you modify her script / dialog stuff?
It's pretty hard to debug without seeing code.
 
I just pulled her script from the 1.02d source codes that came with the mapper and recompiled it. Did nothing else to it. I also tried the rp2.3.3 source script but that caused more crashes :P

Also compared all the different versions of the NCAngBis.ssl script I could find between the RPU v16, RPU v18, and UPU v16 scripts. Couldn't find any significant difference for the nodes that looked important.
 
So the same happens after compiling without your new party member stuff?
 
So the same happens after compiling without your new party member stuff?
Good point, I just swapped out the party.h for a vanilla one from the 1.02d mapper headers and recompiled...the dialogue still crashes on that node. If I remove her compiled script and use the one from the master.dat then the dialogue won't crash, but my party member won't turn invisible either.
 
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To me this sounds like there are conflicts in the script files. Dunno which scripts are all involved in this scene, but maybe it'll work if you recompile the map script and stuff as well.
 
To me this sounds like there are conflicts in the script files. Dunno which scripts are all involved in this scene, but maybe it'll work if you recompile the map script and stuff as well.
huh...map script too...ok, I'll try that as well, but that doesn't explain why the base script doesn't compile to working with default headers
 
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