In the 8-bit days, there was a "budget" class of games that cost £2-3 in GB compared to £9-10 for full price games. These games were typically simpler or poorer, but there were notable exceptions.
Unkillable Cat said:I wouldn't mind paying "premium" money for a "premium" product.
That said, when was the last time a "premium" product was released in the gaming market?
How about those Collector's Editions, with a cheaply stamped coin or dice, and a soundtrack CD or DVD of developer self ass polishing, for 15-30 dollars more?
oh man i woul pay a tiny bit more, but not $200.
honestly, ive all but stopped gaming these days.
Davaris said:oh man i woul pay a tiny bit more, but not $200.
After this discussion I'm starting to think the premium price thing won't work. The high price would make it too much of a temptation for people to pirate the game instead of buy it. If games could be made so they couldn't be copied, it would have a chance of success, but I can't see that happening any time soon.
Now I think the only chance for real CRPGs is for small affordable module type games to be made. So instead of "saving the world", you can solve a mystery or do something else in a small area.
I read an interview with Jeff Vogel a while back and he said his next game was going to be much smaller and more detailed than his previous games. I guess he'll have to let his players know what he is doing, or they'll be pretty annoyed when they play it and see how small it appears to be on the surface.
honestly, ive all but stopped gaming these days.
I got to that point a long time ago. When I stopped playing, it was because I thought I had outgrown them. But then I played Fallout and realised it wasn't me it was them; The AAA's aren't making games for people like me, they are making them for casuals. Then I started learning how to make games myself and realised how difficult (almost impossible) it is to make games that are as good as the original Fallout.
Sander said:Heh, this got me thinking. Strangely, the game market is one of the few markets where consumers, quality and procution cost do not (really) influence prices. No matter how crappy the game, they'll almost always cost the same as any other game. In that respect, quality should realistically influence prices.