zioburosky13
Vault Senior Citizen
In a twist of the cosmic world ,
Game piracy is misunderstood, according to PCGA Pres. Randy Stude
"Let's monetize every one of those pirates, and let's advertise the hell out of them," Stude told Gamasutra.
Fearing that the big cheese had finally snapped, we nearly missed his explanation, wherein he said that such monetization should be "blatant." For instance, he noted, developers could plaster six times the number of in-game ads around unauthenticated versions of a game. The end result: pirates get an "inferior" version of a game, while developers rake in cash from ads.
"Don't throw [pirates] off [of the server], but show an ad every time a new level loads. The [paying customer] gets a billboard, a passive, less-aggressive ad than [pirates] are going to get," Stude added, demonstrably sane.
Wow they are planning to use in-game advertising ias a way to overcome the game piracy problem?
Game piracy is misunderstood, according to PCGA Pres. Randy Stude
"Let's monetize every one of those pirates, and let's advertise the hell out of them," Stude told Gamasutra.
Fearing that the big cheese had finally snapped, we nearly missed his explanation, wherein he said that such monetization should be "blatant." For instance, he noted, developers could plaster six times the number of in-game ads around unauthenticated versions of a game. The end result: pirates get an "inferior" version of a game, while developers rake in cash from ads.
"Don't throw [pirates] off [of the server], but show an ad every time a new level loads. The [paying customer] gets a billboard, a passive, less-aggressive ad than [pirates] are going to get," Stude added, demonstrably sane.
Wow they are planning to use in-game advertising ias a way to overcome the game piracy problem?