PCZone previews Fallout 3

Brother None

This ghoul has seen it all
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Our old friend Will Porter's preview of Fallout 3 is finally online:<blockquote>I'm talking about the little things. Within the Vault 101 itself even ventilation shafts, previously a smattering of pixels high that said 'rattle rattle rattle' when you fiddled them, give an almost uncanny sensation of déjà vu.

The same is true top-side as you enter the town of Megaton and a wary local sheriff warns you not to misbehave (as they always would back in the day before you did misbehave); or stand outside the Washington DC HQ of Galaxy News and see the globe that previously spun in intro scenes of previous Fallouts rendered as a glorious 3D statue. Much time has passed, but the whole damn thing just reeks of Fallout. Whoever thought there could be quite so many shades of brown?

(...)

"That is one big gun!" half-shouts the idiot German journalist who's been sitting next to me as he desperately tries to impress our hosts. I shake my head. He'll never get a medal for being special, not like me.

"That is NOT a gun," affirms Todd Howard from his control platform, as I cross my legs, purse my lips and sashay my lower back and shoulders in the fool's direction. It's actually a gigantic metal key, hanging from the rafters - as any fule kno. It's just waiting for you to hack into the computer system to see it plunge into that beautiful cog door and let in some fresh air to the accompanied screams of Vault dwellers: "He's opening the door! Someone call the Overseer!"

Then it's a brief clamber over long-dropped placards reading, 'Let us in you fuckers!', and a brief ascent into daylight. Now, if we were playing the original games at this point there'd be a half-hour battle with 25 angry rats - so even the most fervent of interweb FO3 naysayers will have to admit that an element of progress has been made...

(...)

Any caveats so far? Well, I'm a huge Fallout fan. You don't really get much bigger. (Well, you do but I guess I'm the smiling face of an unhappy bunch - one far less susceptible to throwing furniture at the walls or squatting atop my swivel chair, holding my knees, hopping up and down and hooting balefully at the internet.) I was just slightly concerned by the emphasis on spectacle and high-intensity action on show at my sneak-peek's climax - namely picking up a Fatboy missile launcher and firing miniature nukes at a goliath super-mutant behemoth.

Now, I'm just as aroused at the thought of running through a wrecked Washington DC with the famed Brotherhood of Steel as the next man - but for me, Fallout should be more subtle, almost like a cinematic Western in its approach. Games developers often throw in as much eye candy as humanly possible into their early presentations because they assume games journalists are stupid and only respond to the loudest and most blatant stimuli. And I honestly hope that this is the case here and that, as it was in the earlier games, the absolutely stupid big guns only come out in the end-game.</blockquote>Link: PC Zone Fallout 3 preview.

Spotted on RPGWatch.
 
The rat cave was pretty much what the BB Gun tutorial will be now - familiarizing yourself with the interface in a "safe" environment. After all no one gave you a quest to root them out...
 
I thought that rat cave was there because caves in Fallout setting are usually populated by animals like rats, radscorpions, etc.
 
great preview.

i played through the rat cave the first time i played fallout. learn the UI and thought every bit of xp was important. second, third, fourth, fifths and so forth, i ran straight through it.

a tutorial, is all. in my opinion at least.
 
For some reason I compulsively have to kill all rats in both the caves and Vault 15 every time I play through Fallout with a character with small guns/unarmed/melee tagged.

It is a bit long-winded, but the splats makes it worth it. Especially bloody mess hits on pigrats.
 
As the narration hits its stride and a skull and ribcage half-buried in sand appear in Fallout 3’s introduction, I suppress the little voice that’s asking, no, begging me to stand up, stride around Bethesda’s viewing area Poirot-style with my index finger raised in the air before pointing directly at the game’s executive producer and loudly saying: “I put it to you, Todd Howard, that this very scene is taken directly - directly! - from the image you saw when you died in Fallout!”

At this point everyone would have applauded, and Howard would have come down from his control platform and given me a medal for being the biggest, bestest Fallout fan that there ever was. I would then have rolled over to let him tickle my tummy and we’d live forever in a little house on a prairie, where I’d often fetch sticks for him.

Will remains crrrrraaaaaaazzzzzyyyyyyy
 
I wish he'd keep his little romance fantasies with Todd Howard out of his previews, though.

Mildly disturbing, to say the least.
 
I actually enjoyed the rat cave. Besides letting the player to familiarise with the interface (pointed out by Per) somehow for me it made the impact of seeing the sunshine for the first time in my life stronger.
 
The less areas that are just excuses for combatting/getting some exp, the better if you ask me. Fallout 1 did very well in this regard when compared to most RPGs I think. I really disliked the numerous dungeon locations in Fallout 2 (stuff like Klamath underground, blergh).
I've no doubt we will see our share of combat areas in Fallout 3 though, even though there may not be the "tutorial bit" like the rat cave.

Here, happy cult members (helpfully indicated by a direction sign marked 'Local Cult') worship an unexploded bomb, while townspeople go about their business - all of whom seem to have similar voice-actors to Oblivion by the way, even if they are far more expressive in looks, sounds and motion this time. Oh, and I'm sure that Megaton Sheriff looks just like one of Cyrodiil's Redguard guard model

First off, I've not seen many comment on this, but what's the point of the "Local Cult" thing? Humor like that is like getting hit over the head with a sledgehammer, not exactly subtle.

Secondly, while I'm sure some would say this is shallow, if the people in Fallout 3 really walk around like the NPCs in Oblivion (visually speaking) and also sound like the NPCs in Oblivion, this c ould really kill a big part of the game off for me. One of the most awful things that could happen in Fallout 3 is if I keep thinking "hey, this is just like in Oblivion". Argh.
 
Starwars said:
The less areas that are just excuses for combatting/getting some exp, the better if you ask me. Fallout 1 did very well in this regard when compared to most RPGs I think. I really disliked the numerous dungeon locations in Fallout 2 (stuff like Klamath underground, blergh).
I've no doubt we will see our share of combat areas in Fallout 3 though, even though there may not be the "tutorial bit" like the rat cave.

Here, happy cult members (helpfully indicated by a direction sign marked 'Local Cult') worship an unexploded bomb, while townspeople go about their business - all of whom seem to have similar voice-actors to Oblivion by the way, even if they are far more expressive in looks, sounds and motion this time. Oh, and I'm sure that Megaton Sheriff looks just like one of Cyrodiil's Redguard guard model

First off, I've not seen many comment on this, but what's the point of the "Local Cult" thing? Humor like that is like getting hit over the head with a sledgehammer, not exactly subtle.

Secondly, while I'm sure some would say this is shallow, if the people in Fallout 3 really walk around like the NPCs in Oblivion (visually speaking) and also sound like the NPCs in Oblivion, this c ould really kill a big part of the game off for me. One of the most awful things that could happen in Fallout 3 is if I keep thinking "hey, this is just like in Oblivion". Argh.

Actually the most awful thing will be trying to attack a raider and all your NPC running attacking towards him shoutiing "I am on your side" everytime you shoot:Radiant AI indeed


That would really get on my goat :mrgreen:

Having a nice holiday in Galicia, Spain (man all networks are open free internet), having been back home for ages and the shock when beer is on 1.30€ :drunk: Having a beer for you guys whatever you may be doing.Salud
 
Since I mentioned that I think the game will look like Oblivion... Well, my fears for how the game will look was basically confirmed.

http://fallout3.wordpress.com/2007/08/24/leipzig-coverage-fallout-3-first-notes/#comments

A swedish reporter gave some very brief first impressions.:

- Love the environments
- Really awful animation
- Nice combat system
- The characters all looks like brothers and sisters, just like in oblivion. You can easily see its the same engine.

I just know it will look like Oblivion, especially the awful, stiff characters. Blargh.
 
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