I had a few ideas for some perks one day when I was discussing how both Luck and Charisma (charisma more often than luck) are dump skills. So I thought of a few perks that would make them both worthwhile. 1. Betting Blind (luck 8, sneak 50): After being banned from a casino, you may re-enter while wearing faction armor as a disguise. 2. Distinguished Gentleman/Woman (Charisma:8, Ranks 2): Each rank doubles the skill bonus and rad resistance of certain apparel. 3. Smooth Criminal (Charisma 7): Wearing armor with no DT (such as Jailhouse Rocker or Pre-War Casualwear) grants a %10 crit chance increase. 4. Social Lubricant (Charisma 7, Med 30): All alcoholic beverages give you +20 barter and speech. opinions?