Perks.ini and Sfall help

Discussion in 'Fallout General Modding' started by J_Fred, May 9, 2017.

  1. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    I've been trying to add in Nirran's custom "More Critical" perk into my own game, using sfall 3.3 and RP 2.3.3 and haven't gotten it to work just yet.

    I edit ddraw.ini to call perks.ini, and my perks.ini looks like this:


    Code:
    [PERKS]
    ;setting to 0 will enable vanilla custom perks, setting to 1 will enable megamod custom perks,setting to 2 will enable fallout restoration project custom perks
    Spefic_Fallout_2_Instalation=0
    
    ;set to 1 to enable this perk,0 to disable(will enable vannilla perk if disabled) : "You are more likely to cause critical hits in combat if you have this Perk.  Each level of More Criticals gets you an additional +" + CustomPerksIniSetting:CriticalsAmount + "% chance to cause a critical hit."
    CriticalsEnable=1
    ;this sets the amount for More Criticals
    CriticalsAmount=10
    ;this sets the number of ranks for More Criticals
    CriticalsRanks=4
    ;//*****************************************************More Criticals Requirements*****************************************************;//
    ;More Criticals Required Strength
    CriticalsRequirementStrength=-10
    ;More Criticals Required Perception
    CriticalsRequirementPerception=-10
    ;More Criticals Required Endurance
    CriticalsRequirementEndurance=-10
    ;More Criticals Required Charisma
    CriticalsRequirementCharisma=-10
    ;More Criticals Required Intelligence
    CriticalsRequirementIntelligence=-10
    ;More Criticals Required Agility
    CriticalsRequirementAgility=-10
    ;More Criticals Required Luck
    CriticalsRequirementLuck=8
    ;More Criticals Required Small Guns
    CriticalsRequirementSmallGuns=-10
    ;More Criticals Required Big Guns
    CriticalsRequirementBigGuns=-10
    ;More Criticals Required Energy Weapons
    CriticalsRequirementEnergyWeapons=-10
    ;More Criticals Required Unarmed
    CriticalsRequirementUnarmed=-10
    ;More Criticals Required Melee
    CriticalsRequirementMelee=-10
    ;More Criticals Required Throwing
    CriticalsRequirementThrowing=-10
    ;More Criticals Required First Aid
    CriticalsRequirementFirstAid=-10
    ;More Criticals Required Doctor
    CriticalsRequirementDoctor=-10
    ;More Criticals Required Sneak
    CriticalsRequirementSneak=-10
    ;More Criticals Required Lockpick
    CriticalsRequirementLockpick=-10
    ;More Criticals Required Steal
    CriticalsRequirementSteal=-10
    ;More Criticals Required Traps
    CriticalsRequirementTraps=-10
    ;More Criticals Required Science
    CriticalsRequirementScience=-10
    ;More Criticals Required Repair
    CriticalsRequirementRepair=-10
    ;More Criticals Required Speech
    CriticalsRequirementSpeech=-10
    ;More Criticals Required Barter
    CriticalsRequirementBarter=-10
    ;More Criticals Required Gambling
    CriticalsRequirementGambling=-10
    ;More Criticals Required Outdoorsman
    CriticalsRequirementOutdoorsman=-10
    ;More Criticals Required Level
    CriticalsRequirementLevel=3
    In game the perk remains unchanged. Is there something simple I'm missing here? I would appreciate any help!


    Thanks!
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Do you have a link to the original file? Are you sure the perks.ini is the only file you need, not also a specific script file, etc?
     
    • [Like] [Like] x 1
  3. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    The ini from Nirran's mod is completely different from the perks.ini format in sfall modders pack. It only works with his scripts.
     
    • [Like] [Like] x 1
  4. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    Thanks Lexx and Nova!

    Are there a few sample perks.ini files floating around to use in the modders pack? The readme (that I could see) didn't mention much about how best to use the perks.ini file.