Pete Explains

Briosafreak said:
Wich doesn`t mean 2007 isn`t a possibility though :?

I think it's more then possibility, especially if they don't even have a team yet. They have the technology (which will be outdated in 2007 BTW), now they need to develop the game it self, which should take about 2 years, 3 if there are unexpected delays. So my bet is Q3-Q4 2007 or Q1-Q2 2008.

Damn, that's alot of waiting....
 
Pete said:
there are no devs for Fallout 3.

Hm... you bought the license and not only did you NOT have any devs for a title using the license (and thus a vague idea what to do with it) then, but also you do not have any devs now, months after the purchase?
If the game is in pre-production, then it is in development. Someone needs to be writing a design document and lay out the concepts for everything including setting and story. When that is done, production will begin. When production has begun (and Beth doesn't suddenly decide to scrap the doc and start over from scratch) the design stands and except for minor issues (like certain places being changed, added or left out, cities and characters being renamed, etc) the design is exactly the one you should find realized in the final game. If you manage to begin production without having a design document or at least a heap of ideas put into a coherent relationship, you are doomed.

Now please tell me Pete Hines isn't trying to say they have no developers working on Fallout 3 at all and don't plan to have any development prior to having the production team hired and ready. In that case, who is supposed to develop the game? Sales and Marketing? Public Relations? Payroll? Quality Assurance? I don't think so.

Unless he defines "pre-production" to begin at the point where you have no idea, no team, no devs but money and a title, his statement is bullshit.
And if they still have not begun development now that a couple of months have passed, they are only proving that it was a wrong move to buy the license.
 
Ashmo said:
And if they still have not begun development now that a couple of months have passed, they are only proving that it was a wrong move to buy the license.
Please explain how so.
 
Hery, at least theyre taking their time rather than rushing the game like Iply did to BOTH FO games (causing many locations to be left out.)
 
If they are still looking for people they should look around here, especially with several groups of people so desperate for another Fallout game, they are willing to do it for free. There are several talented people working on MR(I know because they let me hang around and ask questions) and I'm sure there are many more to be had on the other mod teams and possibly right here on this site. Bethesda would have nothing to lose approaching some of these people. If I needed people I'd put forth the challenge here. How many of you would say no?
 
I did email Pete Hines when they first announced their purchase of the Fallout license, and even offered obliquely to show him our work on MR. I found him to be a reasonable guy. Perhaps I will take up your suggestion. Thank you for your quick response.
 
kathode said:
Ashmo said:
And if they still have not begun development now that a couple of months have passed, they are only proving that it was a wrong move to buy the license.
Please explain how so.

Ok, but the newsbits on GameInformer and Computer Games show that you guys have after all think about what to do with Fallout, even if it`s only the basic stuff right? So how is it, did you or did you not thought things over instead of just sitting in the license? Or should i interpret things differently? Here is one snip from Computer Games:
"We always talked about doing another RPG, something different then The Elder Scrolls, that held the same things true that we love - player choice, open-endedness, great characters and such (I'm confused, is he talking about Morrowind here? - VD). So we would always talk about doing something like Fallout because we liked it so much"

The game is being developed alongside the next Elder Scrolls game, and will be available on PCs and consoles as well. There is not much to reveal yet about the game's storyline, but its SPECIAL character system, and it's gritty drug-and-prostitute-speckled irreverence is still at the core: "I don't plan on tempering it. I think we're looking at a hard M (rating). The biggest challenge is "to create something for today's market that has the same impact that Fallout had on gaming in 1997."

"I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed"

The other is still not clear, this the summary lady Evenstar did at the Bethesda forum:
So the they have been thinking about Fallout! Following the Oblivion feature in Game Informer is an inset: Beyond Oblivion: the Fallout franchise goes next-gen. The mag is so console-oriented that I'm not sure how to interpret what they say about gameplay, but it sounds to me as though the mood will be much darker than what I've seen in Fallout 1, although they intend to preserve the "tongue-in-cheek humor" of the original. "Imagine a survival horror-esque version of the Fallout world." Apparantly your character has been living underground and will have to train his eyes not to be light sensitive. The game will be extremely violent.

So yes or no, and am i seeing things in the wrong way?
 
I don't think I need to explain that statement but if you really don't know why I said that, here we go:

Beth (yes, I'm abreviating that name because I always place the s wrong, so what?) bought the license. Right? Right.
Beth has no relation to Fallout whatsoever, they have not a single person on board who even ever got close to Fallout during its development stages and they certainly didn't have any charity reasons to buy it because the majority of fans wanted TROIKA to have the license (and Beth did not make any moves that imply they would follow that wish -- buying the license with more money than Troika can afford is a pretty good signal Beth wants to keep the license, no?).
Because they apparently do not want to SELL the license, the only choices are locking it up and waiting until nobody wants another Fallout title anymore or beginning the development of a new title using the very license you bought.

Now usually you don't buy things you have no use for. Unless Beth's management consists of the target audience of home shopping tv channels, they would not buy things that sound good but will not have any present use. Read that again: I base this argument on the idea that Beth's management people have fully working common sense, that alone is more respect than most people I know want to pay to them, so don't think I'm being hard here.

That means if you want a franchise, you will know what it could be used for (i.e. what game to make out of it) beforehand, especially if you are going to pay a lot of money for it. Unless I'm more fucked up than I know, that is considered common sense.
Now, it is understandable that the auction of the Fallout franchise might have come unexpected and that Beth didn't have the time to get any devs find anything they could use it for except for holding onto it and grin, but even then you would expect that they at least had SOMEONE who had SOMETHING even REMOTELY SIMILAR to an idea as to what they could use the franchise for.

So now let's expect Beth to have had enough sense to have some guy have an idea for such a use at the time they spent a lot of money to get the franchise. Unless said person bailed or died spontaneously (of heartattack from the excitement of having the franchise maybe?) said person will have worked on a design document since that very moment. Again, I am basing this on the idea that Beth's management follows common sense.

Now certain things are basics, they are the framework for a game concept. Such things are whether the game should be Fallout canon or not, whether it should be fast paced action or traditional roleplay, whether it should have a traditional PCRPG interface or play like a console RPG, whether it should be First Person focussed or have the player be a spectator. Things like these (and the ones I listed are mostly of technical nature -- there are a lot more factors for gameplay) need to be decided before the game's storyline, setting, interfaces and graphics can be developed. Note that I'm only talking about concepts, not renderings or tech demos.
Game designs don't appear out of the blue, first you develop the frame, then you fill in the details and maybe readjust the frame slightly(!) so it can make a good final game. Once the framework stands and the first rough concepts are added, production can begin -- since most modern games are on tight schedule production might begin way before the last details are clear, but even in traditional game development the details might change throughout the production (from what I've read in the Fallout Bible Fallout's design doc at the initial production stages might have been very different from the same document at the time the game went Gold).

Now let's take a look at Fallout 3. Fallout 3 is in pre-production. That means it is being developed but not in production yet. However Pete tells us that there are no developers. If there are no developers, Fallout 3 is NOT being developed. If Fallout 3 is not being developed there is no concept for Fallout 3 and nobody is putting any thought into it. If people are working on ideas and concepts, it is in development and these people are developers. Common sense, simple logic.

Well, then again. Maybe I am wrong and Beth does NOT follow common sense.
 
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