Yes, we've seen where "direct quotes" worked so well for Bethesda's PR in the past... Just recently, there were some excellent gems from Todd.
Direct quotes, in fact.
Here's a funny concept:
Make sure before you hand the befuddled fuckwits some information, that they have a clue about what they are talking about. Do NOT expect them to have the brains to figure out what to do with them on their own. These are kids out of high school who have perhaps played a few games. Most of the hiring in gaming rags is done on a buddy system or how well someone can type about the highlights of modern gaming, without any standards or care to do much background research at all.
If they are going to act as nothing more than media reprint whores, then give them the verbatim information that you want them to print. Either that or check over their publication BEFORE it turns into a publication SNAFU.
You ARE allowed to see what the final article will look like before it goes to print, PR guys. I'm sorry to be the one to clue you in on that.
EDIT: Correction. Sorry, Pete, but BULLSHIT.
Then you just tried to be dishonest with us about it. That was your mistake. There was far too much information and with the implied confirmation from the beginning that
puts the words into your company's mouth, plus a claim attributed towards Todd. (But that can easily be excused because it wasn't a "direct quote" LOLOLOLOL!!!) There's also many more points about that article, to try and use the "direct quotes" bullshit when the only point contested was "survival-horror" is a straw man argument at best. Poor form, Pete.
If it were the mag's error, then that should have been corrected from the start. Frankly, I think they DID go directly according to what they were given, which is some nose candy idea someone got after watching the Fo2 intro, but nobody expected people to care about the press release other than wank material. Otherwise if all that information were false, there'd be a cry from Bethesda about it being false. Instead, Bethesda's PR plays the "direct quotes" sleaze routine. Pete, a simple clue. I don't like it when people are being dishonest with me, or try to do their best to not do their job.
Fallout wasn't about violence, but the setting was violent. There is no need to claim it the "most violent game EVAH". The death scenes were dark, the society was a bit dark, but there's no reason to make the violence surpass say...The Suffering or anything akin to that.
Or is Todd hoping you can help him out of that little blunder? Or are you going to blame that on Game Informer as well? You might want to start blaming every other mag that he's been interviewed in.
You forgot to put the spin on something:
with all the things you expect out of the series still intact, but with deeper, more immersive gameplay
Come on, Pete. Do your amazing PR magic on that one!
There must be some reason why you will pull out that no details are given/for sure because there's no devs assigned to it, but on the same hand that doesn't stop Todd from doing his best Chuck Cuevas/Herve Caen impersonation; I'd like to hear the reason.