Petition for Level Editor?

Hell Patrol

It Wandered In From the Wastes
What do you all think of the prospect of making a petition to Interplay on releasing their Fallout 2 developing tools?

I'm not sure if this is correct, but I saw this posted on The Unknown Files's webpage :
"From Interplay

Q. Will there be an editor for Fallout 2?
A .Fallout does not work like a Quake game in that levels are not just put together with an editor - we have our map tool and a scripting language which has to be written and then compiled. Changes also need to be made to the programs code itself when stuff is changed around. We are thinking about releasing our mapper program and the source code to the game. But we aren't sure when this might be, or if it is definitely going to happen."

But it ALSO said(which we know is not true):
"Q. If I attack one guard, will everyone on the map know immediately?
A. No, as aforementioned. The AI is getting a very large improvement in many areas. Guards will now have the chance of hearing another guard's cry for help depending on where they are on the map and whether or not they are in a building. Line of sight and hearing are being expanded and improved."


I think the best time to release the editor would be NOW. It would hold off their fans until Fallout 3 comes out. It would keep people interested in Fallout to ensure more sales of Fallout 3(if it even WILL exist). It would take less time to make some instructions(if they already didn't do that for the level designers), put in on a cd, and mail it to people than the time it takes for them to delete all the mail they probably get asking about Fallout 3(releasing it would lessen the mail, since it would occupy their fans as long as people are willing to create new quests for Fallout 2)

All they would need to do is burn in onto a blank cd, pay a bonus to one of the designers of Fallout 2 to write some intructions on how to work it, slap on a $30 or so price tag, and add it to their internet store database. They wouldn't need to advertise it, since most the people that would buy it go to Fallout sites regularly, and the sites would probably gladly put a link/advertisement for the editor on their main page.

Another reason they should release it now, is because now is the peak point that all the fans are frustrated that nothing new related to Fallout is coming in our direction(besides a couple mods for other games) If they wait, they'll lose this money-making opportunity, because who the hell wants an editor for Wolfenstein 3d now? Not even 1/10000000 the amount of people if they would have released it in a reasonable amount of time after the game is made, and more importantly, a reasonable amount of time before anything BETTER is coming their way. Who the hell wants wolfenstein when you now have Doom, Quake I,II, and II, and Unreal/Unreal Tournament? At the current time, they would have less people saying "Oh, I'll just wait until Fallout 3 is released" than if they waited until it was 6 months before the Fallout 3 release. Since its even a mystery is Fallout 3 is even going to exist, that makes NOW the best time to release the level making programs required to make our own quests/weapons and crap. An example I will give is Duke Nukem 3d. That survived way longer and sold many more copies than it would have if they didn't release the level/graphics/sound/con file editor. Most people(me included) think that the enemies, weapons, levels, .etc of Duke Nukem are horrible(I say enimies are the most unoriginal). But yet I still bought, and loved, the game. Why? Because after I got through all the initial confusion of using a level editor, making levels was a blast! It was soooooooo fun to create your own worlds in that game. That editor definitely put more cash in 3dRealm's pockets, and they didn't even charge for it. I'm sure most people would be willing to spend 30 or so dollars online for a fallout development kit. The good part about selling it online is not having to pay someone to design a box, advertisements, or create enough to stock all the computer stores in existance.

Damn, when it comes to posting on Fallout boards I sure ramble on and on and on alot.

So I was just wondering if that is a stupid idea or not.

Hell Patrol

P.S. - If it came out, then we'd definitely have a quest(probably multiple different ones)relating to saving Sulik's sister that everyone wants(I'm saying that everyone wants that quest, not Sulik's sister :-) ).
 
RE: Just so you know what the editor looks like...

Holy ...., is there somehow I can get my hands on that program? I want to replace Arroyo dead with some cool place.
 
Well...

Unless you have some real hacking skills or are willing to break into the BIS office and steak the program yourself, guns blazing if necessary or just for fun, no.
 
Personally, HP, I'd gladly support a petition to Black Isle to release Mapper..... And I'd be willing to bet that everyone here would support it as well.... I say go for it - the worse thing that can happen is they would say "no".
 
They could add the level editor with an add on pack. The addd on could add 10 or more town more npc that join you and for the npc that can't were amour you can get it tailor made for a few hundred more or so. Also in one off the new towns you could add a gun on one off the cyber dog and add more amour. Then the cyber would be more worth wild. The level editor should be able to make maps the can be posted on the internet and be downloaded on to your world map. The world should be increse to allow new maps to be made and the add on to be added
 
I am 100% for this! More specifically, an update to the "we may release the source" comment on their FAQ. I know they say "don't ask", but it's been quite a while. Throw us a bone, Interplay!
 
My thoughts..

>What do you all think of
>the prospect of making a
>petition to Interplay on releasing
>their Fallout 2 developing tools?

Petitions to game companies never work, it's like boycotting beef because you don't like their practices. They figure who cares.

>I'm not sure if this is
>correct, but I saw this
>posted on The Unknown Files's
>webpage :
>"From Interplay
>
>Q. Will there be an editor
>for Fallout 2?
>A .Fallout does not work like
>a Quake game in that
>levels are not just put
>together with an editor -
>we have our map tool
>and a scripting language which
>has to be written and
>then compiled. Changes also need
>to be made to the
>programs code itself when stuff
>is changed around. We are
>thinking about releasing our mapper
>program and the source code
>to the game. But we
>aren't sure when this might
>be, or if it is
>definitely going to happen."

>But it ALSO said(which we know
>is not true):
>"Q. If I attack one guard,
>will everyone on the map
>know immediately?
>A. No, as aforementioned. The AI
>is getting a very large
>improvement in many areas. Guards
>will now have the chance
>of hearing another guard's cry
>for help depending on where
>they are on the map
>and whether or not they
>are in a building. Line
>of sight and hearing are
>being expanded and improved."

But this is Fo3, not Fo1/2.

>I think the best time to
>release the editor would be
>NOW. It would hold off
>their fans until Fallout 3
>comes out. It would keep
>people interested in Fallout to
>ensure more sales of Fallout
>3(if it even WILL exist).
>It would take less time
>to make some instructions(if they
>already didn't do that for
>the level designers), put in
>on a cd, and mail
>it to people than the
>time it takes for them
>to delete all the mail
>they probably get asking about
>Fallout 3(releasing it would lessen
>the mail, since it would
>occupy their fans as long
>as people are willing to
>create new quests for Fallout
>2)
>
>All they would need to do
>is burn in onto a
>blank cd, pay a bonus
>to one of the designers
>of Fallout 2 to write
>some intructions on how to
>work it, slap on a
>$30 or so price tag,
>and add it to their
>internet store database. They wouldn't
>need to advertise it, since
>most the people that would
>buy it go to Fallout
>sites regularly, and the sites
>would probably gladly put a
>link/advertisement for the editor on
>their main page.

Fallout 1 and Fallout 2 are selling for $20 at my local computer store, what makes you think that anyone would actually PAY for an editor for a game that attracts only an exclusive crowd, a game that is over one year old, and not multiplayer (big factor).

If anything they should just make it a free download along with the patch.

>Another reason they should release it
>now, is because now is
>the peak point that all
>the fans are frustrated that
>nothing new related to Fallout
>is coming in our direction(besides
>a couple mods for other
>games) If they wait, they'll
>lose this money-making opportunity, because
>who the hell wants an
>editor for Wolfenstein 3d now?
>Not even 1/10000000 the amount
>of people if they would
>have released it in a
>reasonable amount of time after
>the game is made, and
>more importantly, a reasonable amount
>of time before anything BETTER
>is coming their way. Who
>the hell wants wolfenstein when
>you now have Doom, Quake
>I,II, and II, and Unreal/Unreal
>Tournament? At the current time,
>they would have less people
>saying "Oh, I'll just wait
>until Fallout 3 is released"
>than if they waited until
>it was 6 months before
>the Fallout 3 release. Since
>its even a mystery is
>Fallout 3 is even going
>to exist, that makes NOW
>the best time to release
>the level making programs required
>to make our own quests/weapons
>and crap. An example I
>will give is Duke Nukem
>3d. That survived way longer
>and sold many more copies
>than it would have if
>they didn't release the level/graphics/sound/con
>file editor. Most people(me included)
>think that the enemies, weapons,
>levels, .etc of Duke Nukem
>are horrible(I say enimies are
>the most unoriginal). But yet
>I still bought, and loved,
>the game. Why? Because after
>I got through all the
>initial confusion of using a
>level editor, making levels was
>a blast! It was soooooooo
>fun to create your own
>worlds in that game. That
>editor definitely put more cash
>in 3dRealm's pockets, and they
>didn't even charge for it.
>I'm sure most people would
>be willing to spend 30
>or so dollars online for
>a fallout development kit. The
>good part about selling it
>online is not having to
>pay someone to design a
>box, advertisements, or create enough
>to stock all the computer
>stores in existance.

This is one thing that companies still need to realize. By letting people modify every single part of a game besides the basic engine it gives the game EXTREME replayablility at no cost to the developers. _id_ has embraced this ethic because they are smart. For all the 3-D games they produced they gave out specs as to how to edit them. Now with Quake III, they developed their own programming interface to make mods with.

_id_ also used the gaming community to help solve bugs and give them a preview. With the beta test version they could weed out bugs that would have been found in game play when the game was published. This produced a near-bugless first release, one of the rarest things to find in a game. This was a REAL good public-relations act too because for every bug a person found _id_ would send them some merchandise or something. Carmack would keep in touch with the gaming community also on a regular basis, another good public-relations act.

I'd say John Carmack, and _id_ in general are some of the smartest programmers on this planet for their programming, programming ethics, game design, company policies, and business relations.

-Xotor-

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Hi! I'm a signature virus! Copy and paste me into your signature box to help me spread![/div]
 
RE: My thoughts..

>Petitions to game companies never work,
>it's like boycotting beef because
>you don't like their practices.
> They figure who cares.
- Thats why I asked if it was a stupid idea or not.

>But this is Fo3, not Fo1/2.
- Surprisingly, the faq was referring to FO2.

>Fallout 1 and Fallout 2 are
>selling for $20 at my
>local computer store, what makes
>you think that anyone would
>actually PAY for an editor
>for a game that attracts
>only an exclusive crowd, a
>game that is over one
>year old, and not multiplayer
>(big factor).
>
>If anything they should just make
>it a free download along
>with the patch.

- I agree with the free download, but if they refused to release it without profitting, then I would pay for it. But yes, I agree that they should release it for free.



>This is one thing that companies
>still need to realize.
>By letting people modify every
>single part of a game
>besides the basic engine it
>gives the game EXTREME replayablility
>at no cost to the
>developers. _id_ has embraced
>this ethic because they are
>smart. For all the
>3-D games they produced they
>gave out specs as to
>how to edit them.
>Now with Quake III, they
>developed their own programming interface
>to make mods with.
>
>_id_ also used the gaming community
>to help solve bugs and
>give them a preview.
>With the beta test version
>they could weed out bugs
>that would have been found
>in game play when the
>game was published. This
>produced a near-bugless first release,
>one of the rarest things
>to find in a game.
>This was a REAL good
>public-relations act too because for
>every bug a person found
>_id_ would send them some
>merchandise or something. Carmack
>would keep in touch with
>the gaming community also on
>a regular basis, another good
>public-relations act.
>
>I'd say John Carmack, and _id_
>in general are some of
>the smartest programmers on this
>planet for their programming, programming
>ethics, game design, company policies,
>and business relations.
- I DEFINITELY agree with you on those points. Damn, look at the small # of levels that are shipped with QIII. If they didn't rely on customer contribution, then that game would already be dead.

There needs to be something new for Fallout 2 and FAST. I'm rapidly losing interest in that game. Hell, I even quit my weapons mod(if anyone wants the Grenade Launcher and Grenade Clip graphics to use for their own mods for Fallout 2 or anything else then email me, I'm probably never gonna get around to finishing the mod and I don't want the time I spent making the graphics go to waste) .

Hell Patrol
 
>GO FOR IT!!!

so how do we go about and get them to think about this ??
 
It's easy really...

>so how do we go about
>and get them to think
>about this ??

Send snail mail to Blackisle, make it very formal, and give them very valid facts as to why releasing there level editor would be good. If someone wrote a letter, and posted it on this board, then I'm sure everyone would proofread it and make it the ultimate persuasive letter.

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RE: It's easy really...

Very nice idea. I think we should organize this and get it started.
 
RE: It's easy really...

I have too much work to do. I may be able to do one on the weekend, but it will probably be a POS and very rushed. So maybe someone with more free time could offer to help...


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RE: It's easy really...

[font size=1" color="#FF0000]LAST EDITED ON Feb-03-00 AT 11:34PM (GMT)[p]i would be happy to work in it, mainly because i have about 5-7 hours a day of free time. all i need is exact reasons that i can use in the letter.
 
RE: It's easy really...

How about we first compose a message here and then send it? who's gonna post a template? I'll see if I can do it tommorow, but please if someone can do it instead of me... you knw, we'll first review it here and send it then...
--
Miroslav, miroslav@gamestats.com
No Mutants Allowed - Fallout WebSite
http://fallout.gamestats.com/
 
Map Edior

MAKE IT, MAKE IT, MAKE IT, MAKE IT, MAKE IT, MAKE IT,MAKE IT, MAKE IT,MAKE IT, MAKE IT,MAKE IT, MAKE IT,MAKE IT, MAKE IT,MAKE IT, MAKE IT!!!!
It's a great idea!!!!!
 
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