Pillars of Eternity 2: Deadfire

Discussion in 'General Gaming and Hardware Forum' started by Proletären, May 9, 2018.

  1. Proletären

    Proletären Vault Dweller

    Mar 15, 2012
    Anyone playing?

    I spent some time with it yesterday and was drawn in at once. It's so much smoother than the first one, the camera follows you with grace and the animations are so much better. Also the graphics are super crisp and hi-def. The new travel system with free movement on the world map, like in Fallout, is also a big improvment.

    However, it remains to be seen how good the quests and the writing are. But I believe I'm going to have a lot of fun with this!
  2. Pax the Sectoid

    Pax the Sectoid Still Mildly Glowing

    Jan 3, 2018
    How well does the game run? How does the performance compare to the first game?
  3. Proletären

    Proletären Vault Dweller

    Mar 15, 2012
    much faster loading times as far as I can tell, which is pretty sweet
  4. AskWazzup

    AskWazzup Sonny, I Watched the Vault Bein' Built!

    Aug 21, 2008
    Since Tyranny was running in 4k on my RX 560 pretty well, i thought this would too.... Upon the first gameplay minute had to scale down to 2k with hard 30fps limit to make it somewhat smooth. A bit disappointed about that, but at least it has improved the graphics, particularly models and lighting effects, more than i expected. Some of the lighting effects in the caves are really nice to look at.

    Most relevant information now has a floating wiki when you put your mouse over it, so you don't need to open the in game wiki or the browser to find what the fucking word even means anymore. There are many player friendly pop ups (with smooth transitions for auto opening and auto hiding) that help new players get accustomed to the game. It's now getting to a point where finding relevant information and navigating through the player interface is getting pretty easy and comfortable. It's a pretty nice improvement over the last game.

    I also see great potential in the ship managing and traveling features. Some of them are still pretty rough around the edges (like the map travel animations and map detail), but with a few expansions i think they have an opportunity to cram a lot of interesting gameplay inside. Especially the part about managing your ship, crew, finding supplies and new places on the map. This part of the game could branch out into it's own game, so adding it to an already interesting rpg can lead to a lot of great gameplay opportunities not present in other games.

    I haven't had much time to play it yet, so some of the things that now look novel to me might become boring or tedious, but overall the game seems to be heading in the right direction and improved upon a lot of things in the first game. My only gripe so far is that the games is pretty easy on hard. Have not reloaded the game even once and go through most enemies pretty easy. This is a very stark contrast to the first game, where the very first fights coming out of the cave are really tough on the higher difficulties.
    • [Like] [Like] x 1
  5. TorontoReign

    TorontoReign Non Binary Pod Person Staff Member Moderator

    Apr 1, 2005
    I won't hold Obsidians hardworking devs responsible for the recent drama, and the ship stuff sounds interesting, but the bolded text indicates my problem with RPG's these days, and why I usually wait years to play them as opposed to buying at release.
  6. Jogre

    Jogre It's all JO'Ger now

    Oct 25, 2015
    I think I'll wait until it's on sale before picking it up. I'd usually buy RPGs on launch, but Obsidian has a reputation for bugs, and I'd rather wait until they've fixed all the worst shit before getting it, and waiting until summer sales seems like a good timeframe for that.
  7. Proletären

    Proletären Vault Dweller

    Mar 15, 2012
    This has been out for a year now! Today we saw the launch of patch 5.0 bringing this game to completion.

    All the DLC:s are out and they've added a turn-based mode. If you haven't played yet, now is probably a good time!

    • [Rad] [Rad] x 1