Since Tyranny was running in 4k on my RX 560 pretty well, i thought this would too.... Upon the first gameplay minute had to scale down to 2k with hard 30fps limit to make it somewhat smooth. A bit disappointed about that, but at least it has improved the graphics, particularly models and lighting effects, more than i expected. Some of the lighting effects in the caves are really nice to look at.
Most relevant information now has a floating wiki when you put your mouse over it, so you don't need to open the in game wiki or the browser to find what the fucking word even means anymore. There are many player friendly pop ups (with smooth transitions for auto opening and auto hiding) that help new players get accustomed to the game. It's now getting to a point where finding relevant information and navigating through the player interface is getting pretty easy and comfortable. It's a pretty nice improvement over the last game.
I also see great potential in the ship managing and traveling features. Some of them are still pretty rough around the edges (like the map travel animations and map detail), but with a few expansions i think they have an opportunity to cram a lot of interesting gameplay inside. Especially the part about managing your ship, crew, finding supplies and new places on the map. This part of the game could branch out into it's own game, so adding it to an already interesting rpg can lead to a lot of great gameplay opportunities not present in other games.
I haven't had much time to play it yet, so some of the things that now look novel to me might become boring or tedious, but overall the game seems to be heading in the right direction and improved upon a lot of things in the first game. My only gripe so far is that the games is pretty easy on hard. Have not reloaded the game even once and go through most enemies pretty easy. This is a very stark contrast to the first game, where the very first fights coming out of the cave are really tough on the higher difficulties.