Oblivion is a disaster of RPG. this is the game which removed too many parts of games from CRPG. I can't do anything without following linear script to watch story.Oblivion could have qualified as an RPG if the prisoner was never able to leave their cell. IMO Oblivion failed as an RPG, because it opened the cell to a world of possibilities that ultimately didn't matter a damn thing, regardless of what actions the player chose.
I, personally, like it, it was my first RPG to beat without walk-through. and it has decent side quests. but there isn't much gaming part, except combat..
I don't hate to read books. I just want to say game's main feature should be gone and that is the ideal form of the game.I have actually read books [short novels] that were games, and even involved dice to determine certain outcomes. The protagonist in the [paper printed] book had hitpoints and could die mid-story. I enjoyed the books, just as I enjoyed Planescape:Torment.
Personally, I enjoyed reading the dialogues and descriptions in PS: T. eating bread, seeds and even rat meats makes me fun and hungry.
I was depressed when I enter the Kurst and see the writings like " hey, I have the first clue for finding A" ,"B has a second clue so go to him" these and I start to think PS: T is unfinished or rushed game.
The Nameless one's story is fun, but sadly, there aren't many things I can do with this plot.
don't hate it and actually, PS: T isn't that bad game. I criticized this game because I think it's not a good model for future games.
The model of CRPG should have good construction: (main) quest, world, system, rule, dungeon and combats.
even I like Torment, I can't think PS: T has a good point to learn. it surely has a good story, but good story itself can't be a game.