Planescape torment: less is more?

Von Drunky

Sonny, I Watched the Vault Bein' Built!
I recently discovered Planescape torment, while the atmosphere is not nearly as cool as Fallout I can see why it shares a fan base. But I’m a bit confused on how armor class works in the game it seems whenever I get an item or a permanent increase which should add +1 to my armor class it does the opposite. I have the 1.1 patch it feels a bit strange when Qui-Sai trains me and I get a message saying my AC has decreased. I’m sure this issue has been address before sometime in the past decade but if someone could give me a quick answer it would be appreciated.
 
ya, less is more. so your opponents dont hit you as often. i think its the same mechanism in baldurs gate, tho i havent played that for a long time. i think you should lower your ac as much as possible, but give yourself some constitution, too. the mobs hit very hard later in the game IF they manage to hit you, try out some undersigil 'training' runs to see what i mean.

2 things i was wondering about. 1. the music sounds awfully familiar to one of the pieces in fallout 1/2, a theme with a broken ascending chord. 2. an ingame picture with an atomic warnsign? upper lefthand corner

foyj2.jpg
 
The hell, Drunky, what kind of non-nerd would be unfamiliar with D&D armor class concepts?

The hit chance is called "Thac0", to hit armor class zero, and the armor class subtracts or adds to that number. So if your taco is 8, and the enemy's armor class is 2, your to hit is 10, but if the enemy's armor class is -4, your to hit is 4.

Geez. Minus on the dork-points, man
 
Cool, thanks for clearing that up.

the music sounds awfully familiar to one of the pieces in fallout 1/2, a theme with a broken ascending chord.

Agreed.

The only people i know that still play D&D use the Polish books, on top of that they stopped inviting me over after the Manowar incident. So i'm pretty clueless as to how D&D works.
 
Von Drunky said:
The only people i know that still play D&D use the Polish books, on top of that they stopped inviting me over after the Manowar incident. So i'm pretty clueless as to how D&D works.

Manowar incident? DO elaborate.
 
horst said:
2 things i was wondering about. 1. the music sounds awfully familiar to one of the pieces in fallout 1/2, a theme with a broken ascending chord.
PS:T also used the drop-an-item-into-your-inventory-sound of Fallout just for one particular item. I don't remember which one.
 
Von Drunky said:
on top of that they stopped inviting me over after the Manowar incident.

Been there, except they stopped inviting me for parties and it was after several incidents.
 
Von Drunky said:
Cool, thanks for clearing that up.

the music sounds awfully familiar to one of the pieces in fallout 1/2, a theme with a broken ascending chord.

Agreed.

The only people i know that still play D&D use the Polish books, on top of that they stopped inviting me over after the Manowar incident. So i'm pretty clueless as to how D&D works.

Mark Morgan also did the music for PS:T, so no wonder they sound similar - all his crap does.
 
Buxbaum666 said:
horst said:
2 things i was wondering about. 1. the music sounds awfully familiar to one of the pieces in fallout 1/2, a theme with a broken ascending chord.
PS:T also used the drop-an-item-into-your-inventory-sound of Fallout just for one particular item. I don't remember which one.

now that you mention it.. it sounds like you put something leathery down, or box of sorts... damn thats strange somehow. i think its the sound when you move your removed intestines around.

and... manowar incident? sounds like the title of the new ludlum thriller. elaborate plox.
 
He means nuclear trefoil.

There's two barrels to the north of TNO. You can see the trefoil on one.

It's a Fallout reference.
 
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