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Guest
Guest
Stop tearing apart my paragraphs and taking them out of context, my ideas are based in the real world.
An N64 cartridge holds up to 64 megabytes (512 megabits). The Playstation version of Resident Evil allowed you to control two different story lines whilst maintaining almost exact copies of information on each of the two discs since the Playstation does not have enough random access memory (RAM-yes I know what it means).
Sony are not dumb enough to overlook ease of programming, in fact Sony have always had their third parties in mind which is why they have so many more third party developers than Nintendo. Their policies regarding third parties and licensing are and have always been much more lenient.
I do consider RAM very important but I consider CPU speed much more important. The PS2 has two CPUs, a Graphics Synthesizer™ and a 128-bit Emotion Engine™ with a combined clock speed of over 440 MHz compared to the Gamecubes with 405 MHz. The Memory Bus Bandwidth is comparetively the same with PS2 having slightly less Cache Memory. It seems to me that Nintendo are actually trying to hide the specs on their Direct RAMbus and RAM itself. The PS2 has Polygon capabilities of 66 million per second while Gamecube can only sustain a pitiful 12 million. The PS2 has 2MB of sound memory compared to 24 KB on the Gamecube while the GC has 64 channels and PS2 has 48 the PS2 will clearly have much more flexibility with Dolby 5.1 support. Nintendo state that their system can turn 13 Gflops that is ridiculous compared to the home computer industry zenith of 8 and is useless.
Interplay would have to be stupid not to release on the PS2. The PS2 is a much more well balanced machine designed by the VAIO team and is the progeny of a system with more owners than people subscribing to the top FORTY-TWO U.S. newspapers – COMBINED. In 1999, more people bought PlayStation game consoles than subscribed to AOL by an almost 3 to 1 margin. In the same year, nearly four times as many people bought PlayStation games than visited Disneyland, one of the most popular vacation destinations in the U.S. A PlayStation game console can be found in one out of every four U.S. households. Seventy (70) million PlayStations have been sold worldwide 16.77 million units in Japan, 25.94 million units North America, 27.33 million units in Europe/PAL. Stuff that in your pipe and smoke it, Sony know what they are doing and I know my grammar.
PS- It is called “combined nouns,” look it up. Oh and Sony are going to release their system over a full year before the Gamecube, history repeats itself.
http://www.321website.com/members/home/data/joecafe/Doc23.jpg
An N64 cartridge holds up to 64 megabytes (512 megabits). The Playstation version of Resident Evil allowed you to control two different story lines whilst maintaining almost exact copies of information on each of the two discs since the Playstation does not have enough random access memory (RAM-yes I know what it means).
Sony are not dumb enough to overlook ease of programming, in fact Sony have always had their third parties in mind which is why they have so many more third party developers than Nintendo. Their policies regarding third parties and licensing are and have always been much more lenient.
I do consider RAM very important but I consider CPU speed much more important. The PS2 has two CPUs, a Graphics Synthesizer™ and a 128-bit Emotion Engine™ with a combined clock speed of over 440 MHz compared to the Gamecubes with 405 MHz. The Memory Bus Bandwidth is comparetively the same with PS2 having slightly less Cache Memory. It seems to me that Nintendo are actually trying to hide the specs on their Direct RAMbus and RAM itself. The PS2 has Polygon capabilities of 66 million per second while Gamecube can only sustain a pitiful 12 million. The PS2 has 2MB of sound memory compared to 24 KB on the Gamecube while the GC has 64 channels and PS2 has 48 the PS2 will clearly have much more flexibility with Dolby 5.1 support. Nintendo state that their system can turn 13 Gflops that is ridiculous compared to the home computer industry zenith of 8 and is useless.
Interplay would have to be stupid not to release on the PS2. The PS2 is a much more well balanced machine designed by the VAIO team and is the progeny of a system with more owners than people subscribing to the top FORTY-TWO U.S. newspapers – COMBINED. In 1999, more people bought PlayStation game consoles than subscribed to AOL by an almost 3 to 1 margin. In the same year, nearly four times as many people bought PlayStation games than visited Disneyland, one of the most popular vacation destinations in the U.S. A PlayStation game console can be found in one out of every four U.S. households. Seventy (70) million PlayStations have been sold worldwide 16.77 million units in Japan, 25.94 million units North America, 27.33 million units in Europe/PAL. Stuff that in your pipe and smoke it, Sony know what they are doing and I know my grammar.
PS- It is called “combined nouns,” look it up. Oh and Sony are going to release their system over a full year before the Gamecube, history repeats itself.
http://www.321website.com/members/home/data/joecafe/Doc23.jpg