TheWesDude
Sonny, I Watched the Vault Bein' Built!
Kyuu said:... Lol? You seriously think they tacked on 4GB of GDDR5 (which isn't dirt cheap like DD3) that they can't even use?
AMD's Jaguar architecture is 64-bit. Of course, whatever OS they're sticking on the thing has to be 64-bit as well, but it's a safe bet it will be.
Also, this is a unified memory pool so it's not just a question of if games need it. The system's OS is going to use up some, and given that they're going to enable background downloading and having a game open in the background while you multitask, having a large enough pool of memory available is a must. 8GB is surprisingly foward-looking, given it's a console. Not to mention, this should hopefully mean there won't be ugly low-res textures all over the place, which happens with current console games primarily due to the anemic memory.
actually yes, they can. computer hardware has been 64 bit for a very long time, since mid to late 1990s to be honest. if your computer hardware is older than say 97 or 98, it is 64 bit. if you are using a 32 bit operating system, that is another thing entirely. and please note, that due to 32 bit operating systems work, if you are running 64 bit hardware and 32 bit operating system/programs, it will cause premature hardware failure as you will be burning up the "first 32 bits" of your 64 bit hardware far more than someone who runs 64 bit OS and applications. thats just the nature of the beast.
as they control the memory and hardware directly, they can setup what are called "memory pools". plus it appears they added Microsofts method of extensible memory which attempts to "fake" higher bit memory addressing. in XP microsoft used 42 bit memory handlers, thats how it was able to address up to 4 gigs of ram in the first place.
8 gig total unified ram is broken down thusly:
3 gigs for OS
1 gig for video ram
2 gigs in memory pool 1 for applications
2 gigs in memory pool 2 for applications
cronicler said:TheWesDude;
Isn't there a weird semi-parallel process design that uses 2 layer ram use? In this case using 2sys+2vid to play the game and layer an additional 3(ish) gig expand the processed assets with additional layers (bumpmaps, AA, soft shadows, sound depth and so on)
yes, i have heard they setup discrete memory pools to fake the ability to see/use higher than 2 gigs, but to really make the most of it the OS has to use the higher than 32 bit memory addressing, such as microsofts 42 bit system they used in XP which allowed it to see said 4 gigs of ram.
in fact, i believe all they have to do is expand microsofts methodology to 46 bit memory addressing to see/use the full 8 gigs on a 32 bit platform without using the memory pool idea.
keep in mind, i am not sure if "memory pool" is actually what thats called, its just how i think of it.