Fallout 2 mod PMOD Fallout Nevada Redux Mod

This looks great, hoping to try it when I finally have some time off :)

There was a cool mod for Nevada that added 2 humans and a dog companions but it's sadly outdated.
Would you consider integrating it to this project?
 
This looks great, hoping to try it when I finally have some time off :)

There was a cool mod for Nevada that added 2 humans and a dog companions but it's sadly outdated.
Would you consider integrating it to this project?
Ha just today I started working on it! :D
(The original mod is here: Companion Mod for Fallout of Nevada, but doesn't work with this version in its original form as also needs to be adjusted for my mod and even then there might be bugs like item doubling and stuff the way it is coded.)

I reached out for the author to get the specific headers (PartyBKG_FoN.h to be specific) to be able to edit the scripts.

Without it there's at least a good chance to make dogmeat working, but that's honestly the least useful one of the bunch.
 
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Ha just today I started working on it! :D
(The original mod is here: Companion Mod for Fallout of Nevada, but doesn't work with this version in its original form as also needs to be adjusted for my mod and even then there might be bugs like item doubling and stuff the way it is coded.)

I reached out for the author to get the specific headers (PartyBKG_FoN.h to be specific) to be able to edit the scripts.

Without it there's at least a good chance to make dogmeat working, but that's honestly the least useful one of the bunch.

That's awesome to hear! Really glad you're considering it :)

Had a quick look at the companions scripts, I think PartyBKG_FoN is only there to set up the background the talking head uses - it's to make sure the background changes depending by location.

A quick fix could maybe be commenting out the header line at the top #include "...\PartyBKG_FoN.H" and changing start_gdialog(611, self_obj, 4, TalkingHead, PartyMemberBackground); to start_gdialog(611, self_obj, 4, TalkingHead, 19); or a different number, the background won't change but at least it might compile.

I've attached one of the scripts with that edit.


That said I could be wrong! Don't have much time to give it an in depth look, sadly.
 

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