Polityka on world building in media

Per

Vault Consort
Staff member
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Polityka, that well-read Polish weekly magazine, published an article with the proposition that computer game developers are now making more convincing worlds than authors or filmmakers. Here's the excerpt dealing with our favourite game plus a conclusion:<blockquote>The makers of another game that recently hit the stores - "Fallout 3" - give us a different vision of the future. The future is painted with dark colors. When in several decades Earth runs out of natural resources, an atomic war will break out. Very few people will survive the apocalypse, hidden for decades in underground vaults. When in the 2200s they emerge to the surface, they encounter a new reality where the player has to find his way.

The area of the United States after a nuclear apocalypse - where all "Fallouts" are set - is mostly a barren, radioactive wasteland, full of mutated predators. On every step we encounter remnants of former glory of our civilization - skeletons of buildings, devastated highways, deserted military bases, and even whole ghost cities. During his progress through the game, the protagonist finds human settlements, but their inhabitants, ridden with radiation sickness, are mere shadows of former citizens of America (sometimes with a third eye on their forehead).

The "Fallout" series fascinates most importantly with its detailed attempt at showing a society that might emerge after the end of the world. We have a return to a hunter-gatherer culture, clan hierarchy of power, barter, domination of rule of the fist. Human settlements you encounter somewhat resemble scenery from Western epics about the conquest of the Wild West, but in a post-apocalyptic version (two-headed cows etc.). In each such town there's place for the sheriff's office, church, gun store, gambling den, representatives of the oldest profession in the world, and even defenders of mutated animals' rights.

The financial success of the "Fallout" series inspires many imitators. "Afterfall", a game being made in Poland, is set in a similar world. It can be said that the makers of computer games have taken over as visionaries from their tired film and literary colleagues.

(...)

The time of increasing influence of games on popular culture is coming. Generally speaking, it is about creating a so-called universe, a vision of the world so complete that it can live its own life and develop in different kinds of media. Such universe is e.g. the world of "Star Wars". First created for cinema, it now encompasses TV series, comics, computer games, novels, toys. Hollywood, after delivering such complete alternate worlds for centuries, is recently drying out. In literature, since the appearance of "Harry Potter" it's also hard to find a big hit.

Computer games are a branch that, like no other, feeds on the works of its predecessors. For years their makers have been using the pop-cultural treasuries of plots, stories and motives. Now, however, the situation is starting to go the other way around. It is the computer and console screens where visions of the world that will inspire directors and writers are being made.</blockquote>An untiring source informed rapidly. And translated too, probably.
 
From what I can see, this article is entirely ridiculous. About every example chosen goes in the opposite direction of what the writer is trying to prove. Bringing up Harry Potter is like saying that fantasy must be stagnating because he didn't find anything he liked after Eragon. The good written fantasy and SF is way beyond the people making games, and whoever wrote this has probably no idea what's going on with that.
 
People have a tendency to look at what is popular, not at what is good.

I have read several science fiction books which are well received but barely known outside the sci-fi reading community.
 
The other games given as examples are Mirror's Edge, Fable 2, Red Alert and Mass Effect (according to the article's author, the latter is comparable to books by Stanislaw Lem and Jacek Dukaj, lulz).
 
Yes, it is. They're the two best Polish science fiction writers ever (the latter, sadly, still not translated into English).
 
Don't bother with Polish reviews or game articles. Since Secret Service bit the dust, 99.99999% of the stuff out there is simply uninformed trash. It's weird that's in Polityka, though. Thy usually have less idiotic articles than the bulk of the press.

Also, Lem >>> Dukaj, you dirty krakus.
 
It's weird that's in Polityka, though. Thy usually have less idiotic articles than the bulk of the press.

Dunno, their pop-cultural articles tend to be quite idiotic nowadays.

Also, Lem >>> Dukaj, you dirty krakus.

Who you callin' a rakus?

And I think Dukaj's writings now are comparable to Lem's writings when he was Dukaj's current age. I'm pretty sure his books will get better and better. And it's not as if I said that Dukaj is as good as Lem, only that they're the two best ones.
 
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