I just believe in non-stereotype inventions, here is few ideas about how change F2 game:
1. alternate prior quest
It require also alternate location begining. Before game start you select in dialog window who you wany to be and what you want to do. Already i tryed it and have somewhere small demo mod. So you may start in Arroyo as chosen one who search GECK or citizen in Vault city who need solve local problems (reactor, riders) Everything happen in the same game world, so only need is new dialogs and quest.
2. advancement conversations
In game exist many NPCs which you may ignore easily because they only shown some floating messages over head. They are anonymus persons, idea is to put them some personality. It could be made by simple universal dialog tree (for example three questions and answers) So you may still ignore that folks but they become more interaction, it could be fun because give some plot details.
3. game parody
The same world and situations but with crazy perspective. Already i tryed it in few comics (DQ1 , DQ2 , MH also i made parody of "Lost" movie so i got some experience) and i wonder wow it could look in game as mod? Everything its need is to put some new situations to game or just change dialog contents.
4. new items= bartertown
Idea is to build only one but greatest location F2 worldmap. Inspiration comes from Mad Max 3, bartertown. There will be some arena and many peoples which sell rare or new items. Already i tryed put every new items into different parts of game, but searching them make some dificulties. Best way is make one location where you may buy everything you want. Mostly this will be new items mod and area where you may buy it.
5. fallout 1 again
Action of F2 goes in future, idea is to make alternate F1. You are vault dweller which search water chip but in north instead of south. The same locations from F2 but more ruined (just remove few buildings and walls from every areas) Also put many different NPCs and more mutants around. Vault13 exist in F2, make it as starting location (its possible) It require made copy of old known Shady Sands (original vault15 also exist in F2 map files) Fallout1 have better "postnuclear atmosphere". Game may end when you settle in Arroyo.
6. new encounters= taxi driver
Special encounters are small and crazy so you dont need to make them very ambitious. Idea is to create many new weird maps and way to encounter them. In new reno you may find taxi driver who will shown you some extra secret locations around town. This kind of mod could be made easy and give lot of fun (its similar to game parody idea) Any big ambitious mod was never finished so its good way to go. Game may start in New Reno, so save time (its similar to alternate prior quest idea)
7. everything together
Every small idea about F2 moding have something good and bad. It is possible to connect every inventions into one mod and this one should be perfect. For example how join together previously ideas 1-6?
New Reno is big ruined city. Alternate F1 story, you are vault dweller who come here north from Vault13 to search water chip. Some parts of city (also undergrounds) is occupied by mutants. They are blocked by walls made from junk and few guards. There is some NPCs and everyone have some personality (short dialog) Reno is greatest trading city in wasteland, thats why you come here to search item you need. One man have water chip but it cost 10.000$ To get that money you must travell into every dirty places around town, find some valuables and sell it. Game end when you buy chip. Exit grid to worldmap will not exist, just few folks around tell you directions (they will teleport you there) For example most NPCs will have short dialog: "story about wasteland" and info about secret location where you may go. Its game about travelling, exploring and trading. To make it its need to ruin New Reno and make many (small not ambitious) areas where you may find some new items to sell it. Also some short dialogs to NPCs around.
This combination of different ideas is probably finall solution to make interesting mod.
1. alternate prior quest
It require also alternate location begining. Before game start you select in dialog window who you wany to be and what you want to do. Already i tryed it and have somewhere small demo mod. So you may start in Arroyo as chosen one who search GECK or citizen in Vault city who need solve local problems (reactor, riders) Everything happen in the same game world, so only need is new dialogs and quest.
2. advancement conversations
In game exist many NPCs which you may ignore easily because they only shown some floating messages over head. They are anonymus persons, idea is to put them some personality. It could be made by simple universal dialog tree (for example three questions and answers) So you may still ignore that folks but they become more interaction, it could be fun because give some plot details.
3. game parody
The same world and situations but with crazy perspective. Already i tryed it in few comics (DQ1 , DQ2 , MH also i made parody of "Lost" movie so i got some experience) and i wonder wow it could look in game as mod? Everything its need is to put some new situations to game or just change dialog contents.
4. new items= bartertown
Idea is to build only one but greatest location F2 worldmap. Inspiration comes from Mad Max 3, bartertown. There will be some arena and many peoples which sell rare or new items. Already i tryed put every new items into different parts of game, but searching them make some dificulties. Best way is make one location where you may buy everything you want. Mostly this will be new items mod and area where you may buy it.
5. fallout 1 again
Action of F2 goes in future, idea is to make alternate F1. You are vault dweller which search water chip but in north instead of south. The same locations from F2 but more ruined (just remove few buildings and walls from every areas) Also put many different NPCs and more mutants around. Vault13 exist in F2, make it as starting location (its possible) It require made copy of old known Shady Sands (original vault15 also exist in F2 map files) Fallout1 have better "postnuclear atmosphere". Game may end when you settle in Arroyo.
6. new encounters= taxi driver
Special encounters are small and crazy so you dont need to make them very ambitious. Idea is to create many new weird maps and way to encounter them. In new reno you may find taxi driver who will shown you some extra secret locations around town. This kind of mod could be made easy and give lot of fun (its similar to game parody idea) Any big ambitious mod was never finished so its good way to go. Game may start in New Reno, so save time (its similar to alternate prior quest idea)
7. everything together
Every small idea about F2 moding have something good and bad. It is possible to connect every inventions into one mod and this one should be perfect. For example how join together previously ideas 1-6?
New Reno is big ruined city. Alternate F1 story, you are vault dweller who come here north from Vault13 to search water chip. Some parts of city (also undergrounds) is occupied by mutants. They are blocked by walls made from junk and few guards. There is some NPCs and everyone have some personality (short dialog) Reno is greatest trading city in wasteland, thats why you come here to search item you need. One man have water chip but it cost 10.000$ To get that money you must travell into every dirty places around town, find some valuables and sell it. Game end when you buy chip. Exit grid to worldmap will not exist, just few folks around tell you directions (they will teleport you there) For example most NPCs will have short dialog: "story about wasteland" and info about secret location where you may go. Its game about travelling, exploring and trading. To make it its need to ruin New Reno and make many (small not ambitious) areas where you may find some new items to sell it. Also some short dialogs to NPCs around.
This combination of different ideas is probably finall solution to make interesting mod.