Post-apocalyptic location photography

Brother None

This ghoul has seen it all
Orderite
I usually forget to check this gallery to upgrade photos into approved status, so I missed quite a list;
Vault Maker added two pages of 851st Strategic Missile Silo Squadron, Site 4C, Chico, CA, as well as pictures of the Enola Gay
Be sure to take a look, there's some great stuff further down
Post your favourites from our post-apoc location photography album here
 
Demonslayer said:
The kid inside me really wanted to explore that places :|

Funny you mention that, I had exactly the same 'childhood-explore-mode' feeling when finding the West Tek Research Facility (the Glow) in Fallout 1. Man, I wish there where more places like that in F1 and F2.
 
Brother None said:


Aye, friggin' classic.

Hell, no. Pure classics which is making me hornmad, sure, but I can't say these things, I really can't. Always when I see something similar, I start musing on how to work up such craziness for a Fallout mod. And it gets to be a problem.
 
.ICBM wrote:

Man, I wish there where more places like that in F1 and F2.

Agreed. The less-populated parts of the American West have scattered ruined things all over in the present. Another 70 years of failed mines, outdated military bases, drying-up aquifers and rivers, busted boomtowns, and other detritus of the always-changing landscape will leave lots of remote, abandoned sites. After the Great War of 2077, many of these will be far from targets and possibly habitable. For the rest of the landscape, add in the things ruined by the War, plus the stuff damaged by earthquakes and flash floods, and there's so many possibilities.

One place that both Fallouts kind of fall down is that the ruins we see mostly don't look like they were bombed, just weathered and collapsing. And what's with all those piles of cardboard boxes?
 
Vault Maker said:
.ICBM wrote:

Man, I wish there where more places like that in F1 and F2.

Agreed. The less-populated parts of the American West have scattered ruined things all over in the present. Another 70 years of failed mines, outdated military bases, drying-up aquifers and rivers, busted boomtowns, and other detritus of the always-changing landscape will leave lots of remote, abandoned sites. After the Great War of 2077, many of these will be far from targets and possibly habitable. For the rest of the landscape, add in the things ruined by the War, plus the stuff damaged by earthquakes and flash floods, and there's so many possibilities.

One place that both Fallouts kind of fall down is that the ruins we see mostly don't look like they were bombed, just weathered and collapsing. And what's with all those piles of cardboard boxes?


Dude, the Glow was SO directly hit by a nuke.

I agree though, it would be nice to have more unscavenged pot holes of pure loot kicking about. The Glow was an excellent idea game design wise. In a land where technology has high value a base which you can walk around in but is highly radioactive to keep away the usual riff raff.

Stuff like that is awesome. I would love to see more bases or towns and stuff like that in more Fallout games. Just like The Toxic Caves a la F2. Very similar to the glow, and Sierra Army Depot.

Though TBH, I would have imagined the SAD would have been raided years ago, the "defense system" unlike radiation can be shot at. There would be packs of raiders sending in waves of nubs with axes and pistols to take them down for the promise of wealth. Looks like that already happened but the player had such an easy time killing the turrets with a sniper rifle it seemed almost silly.

Raiders arnt idiots, they'd spend weeks, months maybe even years scheming on how to get into somthing like SAD and TBH it doesnt take a quatum scientist to come up with "shoot stuff from far away".

anyway rant rant rant. :P
 
Tycell said:
Raiders arnt idiots, they'd spend weeks, months maybe even years scheming on how to get into somthing like SAD and TBH it doesnt take a quatum scientist to come up with "shoot stuff from far away".

anyway rant rant rant. :P

True, that bothered me a bit to. A bit more puzzling and hacking to get into the complex would be more fun. As you said, those facilities where designed to keep people out who use brute force to gain entrance. :wink:
 
Well the real SAD was a real major nuke target in the Cold War. Maybe it took awhile for people to 1) brave the radiation and 2) figure out what was not destroyed. Plus, just because it was there, doesn't mean many people would realize what was in the base. It could have performed a lot of pretty mundane functions, in addition to robotics and other high-tech research. There's also not much water (or anything else) in that region, so there probably wouldn't be a lot of folks living near there after the bombs dropped.

Which reminds me, I think the real base is now mostly trying to dispose of old ordnance, and not storing so much of the stuff. Oh, and the disposal...is USING ROBOTS.

Dude, the Glow was SO directly hit by a nuke.

From the art though, you might just think it was hit by a conventional bunker-penetrating bomb. Look at it again and I think you'll agree.

But the fact that you say that is interesting. Since you've heard about it being nuked before you get there, and there's all the radiation, and you read some of the text descriptions of the scenery, you soak up enough of the atmosphere that in-game, the combined effect is enough to make it seem "so nuked".

I think that a certain tertiarily numbered future release is threatening to eliminate much of the textual description. I hear it will have some great lighting effects though.
 
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