Panker_u_sakou_starom said:You don't like challenges do you?![]()
It's about style


EDIT: oh, and I know you weren't talking to me, but I think similar to the guy you WERE talking to

Panker_u_sakou_starom said:You don't like challenges do you?![]()
That's not broken IIRC Power Armour uses hydraulics and any hydraulics system will have limits. If the maximum the armour can bench press is a thousand pounds and you can already bench press that amount or greater then you would not get a strength boost. If there's anything broken about SPECIAL and the power armour bonus is why don't all weaker characters get boosted to the same level. If the armour uses electric motors to pump the fluid in the hydraulics then when you have two characters with a strength of three and a strength of six shouldn't both be boosted to ten by the armour?Panker_u_sakou_starom said:The only thing that sux about PA is the fact that it is broken: why the hell my char with developed ST10 can't get the +4 bonus that the damned thing provides?
Ravager69 said:It's about style![]()
According to the holodisk you can find The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. So if the hydraulic pumps are powered then kinetic energy wouldn't be a factor. Even if it was any system will have a maxmimum pressure it can achieve and a maximum load it can carry.Panker_u_sakou_starom said:@requiem: I don't get it. Why you wouldn't get additional kinetic power even if you can bench more than the amount that armor provides? Shouldn't that boost just add even more to your strength? I always assumed that no matter how much power you can produce that the effects are cumulative rather than evening each other out :p
ShadowFlux said:...but that just doesn't deal with the uneasy feeling you get when investing 8 SPECIAL points in Strength, knowing it's quite unnecessary.
I never had any problems with the PA giving a strength bonus and I have never considered it when creating characters. After all, my characters usually go the V15 -> Shady Sands -> V15 -> Junktown -> The Hub -> Necropolis -> V13 way. I don't go to the Glow very often. Actually, I rarely survive past Necropolis, so most of my characters don't even see the "end of the game" part.ShadowFlux said:Simply put - the SPECIAL system. what point is there to putting more than 5 into Strength when it will be getting +5 by the end of the game anyway? (Or even just +3). Roleplaying reasoning can always be thrown at the issue, but that just doesn't deal with the uneasy feeling you get when investing 8 SPECIAL points in Strength, knowing it's quite unnecessary.