Preston Garvey, arguable the most annoying Fallout character ever, spawns dozens of related memes

I actually think it's a good thing Preston Garvey turned out annoying, because without his constant settlement request he has no personality at all whatsoever.
I don't know about personality, Preston Garvey is basically a terminator that gives you shitty quests instead of shooting you.
 
I don't know about personality, Preston Garvey is basically a terminator that gives you shitty quests instead of shooting you.

Well, my point is if Preston didn't give those quests, no one would remember him for anything at all. Just another bland, blank-slate NPC in the mix. It's only thanks to his endless stream of annoyances that people remember Preston Garvey exists in Fallout 4.
 
A polished turd? What part of this game is polished?
Graphics I guess. The game can be beautiful but that's about it.

Also, that patch didn't fix a damn thing with Preston. He still gives me quests the pre-patch way. Even patched he finds a way to spam you with quests.
 
Graphics I guess. The game can be beautiful but that's about it.

Also, that patch didn't fix a damn thing with Preston. He still gives me quests the pre-patch way. Even patched he finds a way to spam you with quests.
Compared to a couple of games I played recently the graphics look dated on max settings, like the Sanctuary wooden bridge with the low quality wood texture or most buildings for example.
I consider a polished game a game with a small amount of bugs ready to go out on time without looking like it was rushed. Something along those lines, I'm not good with explaining things.
 
This is a bit unrelated to Fallout directly, and also unrelated to this discussion, but you know, come to think of it, I've just realised how bad of an argument "At least it didn't" is. It's right up there with comparing things to Hitler or the Nazis - arguments you go to when you have nowhere else to go.

General rant from me on this on every community, not just the Bethesda fanbase, because even some of the NMAers on the anti-Bethesda side I've seen have been guilty of using it. If you have to resort to saying "At least it didn't" or something similar, chances are you have already lost the argument.
 
Compared to a couple of games I played recently the graphics look dated on max settings, like the Sanctuary wooden bridge with the low quality wood texture or most buildings for example.
I agree that sometimes the graphics can look bad, particularly when they don't load in properly which tends to happen more often than they should, but I like the overall look of the game with it's use of colors and such. It has a strange combination of graphics that seem like if GTA V's graphics were a bit more cartoony if I had to take a guess.
 
I agree that sometimes the graphics can look bad, particularly when they don't load in properly which tends to happen more often than they should, [...]
I think the texture-pop-in is heavily dependent on your graphics card/VRAM. They really do mean it when they say that you need at least 2GB of video RAM, because with less the game will still run at a reasonable framerate, but just stop loading anything but the lowest LoD texture half of the time. 10/10 engine programming.
 
I had 3GB and I still got pop in here and there, I would also get this pop in bug like when a building had this solid blue low quality texture that I could walk through(the building was blue) and would occasionally flicker. The game feels unoptimized in my opinion.
 
The three games with most in common to Fallout 4 - Destiny, Borderlands, and Minecraft - all have unique quirks to them to make sure graphics aren't an issue. Minecraft's graphics are legendarily simple, Destiny splits its open-world into a lot of tiny, Crysis or Half-Life style little worlds, and Borderlands is cel-shaded to avoid the need for detailed textures. Fallout 4 tries and fails to emulate the other AAA open-world games rather than just either sticking to what they know or coming up with a new technique.

Open-worlds with a lot of depth in physics and several spaces to explore typically should not focus too much on graphics. The Witcher series was a result of continuous work on a specialised, in-house engine developed over years, so it's rather the exception.

STALKER and Dead Island are pretty old and dated, and Far Cry games and Dying Light requires fairly high system requirements. MGS and Dark Souls don't really have high-detail textures and meshes, but they tend to balance the overall look so well that their games usually tend to look good without needing them.

Other popular open-world games like Shadow of Mordor, the Arkham series, GTA, and Just Cause don't really have a high number of connected interiors, nor do they focus on physics too much and they are not in first-person, and as such they can focus much more into making graphics look photorealistic.

Simply put, Fallout 4 is like a jogger attempting to pull off running a marathon without a training plan, or any form of pacing during the run. It's attempting to reach for a goal they are simply not prepared to achieve, and something they just cannot catch up on.

Either they need to start ditching the "can pick everything up" feature (because it's a huge impact on performance), stop using the consistency by grid (where you drop a can and it stays in place for an in-game week) because it's also a huge impact on performance, segment the open-world (which wouldn't have been a problem if they used the classic travel system), or just stop focusing on photorealistic graphics entirely, and leave it to mods for high-end PCs only.
 
Happy Valentine's day:

settlement-600x400.jpg
 
And yet, a lot of people only conssider us "elitists who can't accept that Fallout is no longer turn-based".


They won't be saying that after Elder Scrolls 6. As I have said many times: I liked Fallout 3 and New Vegas very much, and even I think Fallout 4 is dumbed down crap that caters to the lowest common denominator.

In the same spirit, Skyrim fans are probably going to think TES 6 is dumbed down, which is hilarious for me because I thought Skyrim was dumbed down to to the point of not being an RPG either. This dumbing down train Bethesda has going isn't going to stop until Fallout 6 is considered less intellectual than Call of Duty.
 
They won't be saying that after Elder Scrolls 6. As I have said many times: I liked Fallout 3 and New Vegas very much, and even I think Fallout 4 is dumbed down crap that caters to the lowest common denominator.

In the same spirit, Skyrim fans are probably going to think TES 6 is dumbed down, which is hilarious for me because I thought Skyrim was dumbed down to to the point of not being an RPG either. This dumbing down train Bethesda has going isn't going to stop until Fallout 6 is considered less intellectual than Call of Duty.

New Vegas is one of my favorite games and I liked Fallout 3 to a lesser degree (although I love criticizing it too:razz:).

As for people realizing that TES 6 is dumbed down...I'd say you're optimistic. Considering the fact that most of their fanbase have no idea of what a RPG actually is and a lot of people still defend their DLCs for Fallout 4, I think it is giong to be loved too.

So, what's next? Having no dialogue at all because they're boring? I do remember someone in the Bethesda forum saying that the shitty dialogue of Fallout 4 wasn't a problem since dialogue is not necessary to a RPG lol
 
Or not knowing what you're going to say is realistic because they don't know what they're going to say before they say it which explains the comment from them.

I predict Fallout 5 will have a "Tap E to emote" key.
 
Or not knowing what you're going to say is realistic because they don't know what they're going to say before they say it which explains the comment from them.

I predict Fallout 5 will have a "Tap E to emote" key.

You don't go far enough Sir. I predict a "Tap E to win the game" prompt.
 
Or not knowing what you're going to say is realistic because they don't know what they're going to say before they say it which explains the comment from them.

I predict Fallout 5 will have a "Tap E to emote" key.
"Press X to pay respects."

Actually, Fallout 4 is already there with "Press Y to be Sarcastic"
 
"Press X to pay respects."

Actually, Fallout 4 is already there with "Press Y to be Sarcastic"
I mean that's the only choice you get, the big ass "E" prompt appears and "Press to emote" above it, that's the dialogue with each and every NPC. Bethesda doesn't want the player to get lost trying to make a dialogue choice so they "simplify" it. Player choice is such a disgusting idea to encourage these days, wouldn't want to make you know...an RPG with everything an RPG has.
 
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