The designer of the Fallout 3 Prima Games guide shares his experience in a blog post, though his NDA means he has to do it in a...err...creative way.<blockquote>I started work on the Official Strategy Guide to Fallout 3 in earnest on May 24th, 2008. We’re currently tidying up the final pages, and cramming every last piece of tactical guidance into both the regular and special limited edition tomes in readiness for an October 28th on-sale date. Water-tight, pain-of-death non-disclosure agreements prevent me from speaking specifically about what went on during the last four months, but I can offer some rather vague information on why I halted an already-truncated social life for the chance of exploring a post-apocalyptic wasteland instead of writing, you know, three “regular” guides.
Firstly, this game is spectacularly big. How big? [CENSORED] Yeah, that big. Just in case that doesn’t get through, I will say our limited-edition strategy guide poster is larger than most coffee tables, that I spent at least a month constructing it, and that it has more locations than [SORRY, MUM'S THE WORD]. When you read interviews with other developers, and they say “there’s weeks of gameplay in this title”, they’re usually lying. But if you’re wanting to explore every nook, cranny, and small wasteland [SPECIFIC SETTLEMENT TITLE REMOVED] out in the middle of a blasted heath, you’ll need to free up a seriously large amount of time; more than mere weeks: [NOPE, CAN'T SAY], in fact. Fortunately, these expeditions can be performed in [A DIFFERENT, AND SUITABLY VAGUE MANNER], allowing you to savor the experience, as well as picking and choosing where you’d like to visit, and how savaged you’d like to get at the talons of a [REALLY RATHER COOL CREATURE I CAN'T MENTION].</blockquote>Thanks Texas Renegade.
Firstly, this game is spectacularly big. How big? [CENSORED] Yeah, that big. Just in case that doesn’t get through, I will say our limited-edition strategy guide poster is larger than most coffee tables, that I spent at least a month constructing it, and that it has more locations than [SORRY, MUM'S THE WORD]. When you read interviews with other developers, and they say “there’s weeks of gameplay in this title”, they’re usually lying. But if you’re wanting to explore every nook, cranny, and small wasteland [SPECIFIC SETTLEMENT TITLE REMOVED] out in the middle of a blasted heath, you’ll need to free up a seriously large amount of time; more than mere weeks: [NOPE, CAN'T SAY], in fact. Fortunately, these expeditions can be performed in [A DIFFERENT, AND SUITABLY VAGUE MANNER], allowing you to savor the experience, as well as picking and choosing where you’d like to visit, and how savaged you’d like to get at the talons of a [REALLY RATHER COOL CREATURE I CAN'T MENTION].</blockquote>Thanks Texas Renegade.