[Problem] FO2 v1.02 | Vault 13 Entrance

lil_ramen

First time out of the vault
Hey guys, I've got a problem, and I can't seem to solve it. I've read the troubleshooting FAQ and did everything they said I should do, nothing worked. I get an 'Application Error' everytime I try to enter Vault 13. Once I click on the entrance of Vault 13, my FO2 crashes and I get an 'Application Error'. Help?

My PC Specs:
256MB of RAM
2.26Ghz Intel Celeron
40GB HD
Inno3D GeForce 4 MX440 128MB AGP4x
Windows XP Home Edition
DirectX 9.0c
 
Yes. Go read it again.
Point #3 is a safe guess. And perhaps everything you've already tried, so that we have something to go on.
Oh, and you might want to look around the forum for occurrances of crashing when entering areas.

Oh, and here are some things you might want to try:
Deleting the Vault 13 from your save (after having made a back-up), because the save might be corrupt.
Re-installing the game (always something you want to try).
 
Sander said:
Yes. Go read it again.
Point #3 is a safe guess. And perhaps everything you've already tried, so that we have something to go on.
Oh, and you might want to look around the forum for occurrances of crashing when entering areas.

Oh, and here are some things you might want to try:
Deleting the Vault 13 from your save (after having made a back-up), because the save might be corrupt.
Re-installing the game (always something you want to try).
Yes, I have looked around the forum for occurrances of crashing when entering areas, I did everything they said, still no luck. The only person I saw that solved the problem was by hex editing, and I don't know a damn thing about hex editing.

I installed it through Windows (automatic installation/'Humongous Installation').

What do you mean by 'Deleting the Vault 13 from my save'?
 
lil_ramen said:
Yes, I have looked around the forum for occurrances of crashing when entering areas, I did everything they said, still no luck. The only person I saw that solved the problem was by hex editing, and I don't know a damn thing about hex editing.

I installed it through Windows (automatic installation/'Humongous Installation').

What do you mean by 'Deleting the Vault 13 from my save'?
*sigh* What is 'everything they said'. We need specific information (really specific information) on what you've tried and what has or has not worked.

Plus, if you've searched, you must've come across this thread, if not, go look at it.
 
Sander said:
lil_ramen said:
Yes, I have looked around the forum for occurrances of crashing when entering areas, I did everything they said, still no luck. The only person I saw that solved the problem was by hex editing, and I don't know a damn thing about hex editing.

I installed it through Windows (automatic installation/'Humongous Installation').

What do you mean by 'Deleting the Vault 13 from my save'?
*sigh* What is 'everything they said'. We need specific information (really specific information) on what you've tried and what has or has not worked.

Plus, if you've searched, you must've come across this thread, if not, go look at it.
Been there, done that. 'everything they said', meaning all those threads I've read about application errors, none of those threads gave me a good solution. I've tried everything from disabling drwwin.exe, compatibility crap, and even trying that 'too many items bug' by emptying my inventory. :?
 
lil_ramen said:
Been there, done that. 'everything they said', meaning all those threads I've read about application errors, none of those threads gave me a good solution. I've tried everything from disabling drwwin.exe, compatibility crap, and even trying that 'too many items bug' by emptying my inventory. :?
Is the word 'specific' really that complicated?
 
Sander said:
lil_ramen said:
Been there, done that. 'everything they said', meaning all those threads I've read about application errors, none of those threads gave me a good solution. I've tried everything from disabling drwwin.exe, compatibility crap, and even trying that 'too many items bug' by emptying my inventory. :?
Is the word 'specific' really that complicated?
Bah, you know what. Nevermind, just close this thread. It's just wasting my time, haha, I'll just *try* to e-mail the developers. Thanks anyway.
 
lil_ramen said:
Bah, you know what. Nevermind, just close this thread. It's just wasting my time, haha, I'll just e-mail the developers. Thanks anyway.
Eheeheehee. Good luck with e-mailing the developers, considering the fact that the business is all but bankrupt and doesn't have any technical people right now, and that all of the original developers probably won't be willing to spend their time asking you the same exact questions we are asking you right now. Hell, they'll probably refer you to one of the internet boards.

But, I'll just say this: We can really help you a lot, but we can't help you if you don't post EXACTLY what you've tried so far. We can't read your mind and 'guess' which error you got (just 'Application Error' isn't all the information that was in the box, was it?), and 'been there done that' doesn't cover it either. Been there done what? Did you delete the Vault 13 save? Did you replace the .sav with a .map? How did you do that? With which exact files did you do that? What 'compatibility crap' have you tried?
We also can't just know which threads you got when you searched either, you know.

If you want any kind of technical help, you need to provide a lot of information on what you've done already if you ever expect anyone to be ABLE to help you, let alone willing.

PS: An early guess from my side would be that you have corrupt data. Try a re-install, and then replace the Vault 13 save with the correct .map file.
 
Fine, I'll try to be very specific...

I'm running Windows XP SP2 on a:
Intel Celeron 2.26Ghz
256MB of RAM
40GB HD
Inno3D GeForce 4 MX440 128MB AGP4x

I actually already got into the Vault 13 Entrance, I got my 'Voice Modulator' quest. When I returned to Vault 13 Entrance to finish up my quest, I suddenly got the 'Applcation Error'. So do note: I've been in there, but for some weird reason, I can't anymore.

The first thing I tried was disabling drwwin.exe, and that didn't work for me.

The second thing I tried was using the 'compatibility settings' for Fallout 2. Here's a screenshot of the 'compatibility settings' I was talking about:
compatsettings.jpg


The third thing I tried was to replace the .SAV with a .map. VAULT13ENT.map is what I'm looking for, because that's the file that is corrupt I think, because when I try to enter the 'Vault 13 Entrance', I get the Application Error. But for some reason, there is no VAULT13ENT.map. If you have FO2 still installed into your PC, can you check if you have the VAULT13ENT.map in your \data\maps\ folder? I already tried reinstalling (without deleting the saves), still no luck, and there's still no VAULT13ENT.map in the \data\maps\ folder.

I even tried turning off my video card (as said in the Troubleshooting Sticky), for some reason, when my PC rebooted, it was acting like crap. :lol:

That's all I can say for now, I appreciate your help. I might update this post, because I have a feeling that I forgot about something. :roll:
 
lil_ramen said:
Bah, you know what. Nevermind, just close this thread. It's just wasting my time, haha, I'll just *try* to e-mail the developers. Thanks anyway.

I would add something, but it would be like kicking a small child.

Oh, what the hell.

I even tried turning off my video card (as said in the Troubleshooting Sticky), for some reason, when my PC rebooted, it was acting like crap.

No, I recall it says to disable the acceleration, not turn it off. Disabling the DirectX acceleration is different than disabling the card. If you disabled the card, then that could explain why your computer was "acting like crap".

Good explanation again, genious. Just as fucking useless as "Application Error". Why don't you just go for Total Moron and just say "It r broke!" and donate your computer to someone who could obviously use it for more constructive purposes, like in a school. You remember school, right? No? Oh, well, no big loss. Don't forget to salt the fries.

Been there, done that. 'everything they said', meaning all those threads I've read about application errors, none of those threads gave me a good solution.

And we're supposed to be psychic and magically know which of the threads you've read. Including the ones that mention Ctrl+R to manually load a map.

The third thing I tried was to replace the .SAV with a .map. VAULT13ENT.map is what I'm looking for, because that's the file that is corrupt I think, because when I try to enter the 'Vault 13 Entrance', I get the Application Error. But for some reason, there is no VAULT13ENT.map. If you have FO2 still installed into your PC, can you check if you have the VAULT13ENT.map in your \data\maps\ folder? I already tried reinstalling (without deleting the saves), still no luck, and there's still no VAULT13ENT.map in the \data\maps\ folder.

Specific map saves are NOT in your \data\maps\ folder, they are in your \DATA\SAVEGAME\SLOT* folders. The \data\maps is merely a base map cache the difference map data in the save folder is compared against, should only have map files in it if you are currently running the game or the engine closed wrong or something else belched and should be purged of all files if you are having map-related problems. It starts out and is regularly cleared, it seems. Try looking for the V13ENT.SAV file in the save file's maps folder instead, and replace that with a brand new version of the map.

Or, here is a method I have tried and successfully used to get the engine to extract a fresh copy of a map, and to better document the map replacement process.

Figure out which map you need to use.
Make a backup of the map from your \DATA\SAVEGAME\SLOT folder.
Make sure \data\maps\ is completely empty.
Start Fallout 2.
On the title screen, hit Ctrl+R, then pick the map in question.
Save in a fresh slot. (The data saved in that fresh slot is not important, as long as it unpacks a master map copy for that area into the \data\maps\ folder, which the engine does when it saves a fresh Ctrl+R copy. In the normal operation of the engine and through subsequent saves, maps cached in the \data\maps\ folder for later games are NOT master map copies, but instead temp map files based upon the saved map data, to be used as a reference against your current changes in gameplay. Ctrl+R fixes this by just loading up a fresh copy of the map without anything else done to it.)
After it loads, hit Esc to pause the game and Alt+Tab.
In the \data\maps folder, there will be a freshly unpacked copy of the map file in question, as long as the engine is running. The engine does this for speed purposes, so it doesn't have to unpack the master.dat for a map each load time.
Copy that file, no renaming required (it should be with a .SAV extension anyways), into your \DATA\SAVEGAME\SLOT folder.
(For stability reasons, I suggest you exit the Fallout engine at this point, but I have tested it to work without reloading.)
Then reload the save file in question, and it should use the fresh map.

I have checked this with a few maps, I can't say for certain for all maps. There may be a bit of scripting that may conflict with event sequences and requirements, so there is no telling until you try it.
 
Oh ok, cool, I'll try that when I get back. Sorry, I don't know much about this, cause I don't stand in front of my PC figuring everything out 24/7. And yeah, I don't know what school is, so forgive me. Oh, and you're not psychic?? My bad, I totally thought you guys were psychics. Thanks for reminding me.
 
Not much to figure out really... All you need to do is back your questions up with some basic information like specific problem, version, what you were doing at the time, what steps you took to try and resolve the problem yourself, your system specs, bank account number, and weather ot not you had equipped the ring...

not really all that dificult.
 
Putting the lame flames aside, I tried doing the method to extract the .map file thingy. But nothing nothing comes up in the \data\maps\ folder except for some AUTOMAP.DB file.
 
Try this:

1. Load the game.
2. Alt-Tab out and delete the v13ent.sav file in your save directory.
3. Alt-Tab back in and go to V13.

The game will then look for the save file, not find it, assume you haven't been to V13 yet, and extract the map file from the master.dat.
 
Per said:
Try this:

1. Load the game.
2. Alt-Tab out and delete the v13ent.sav file in your save directory.
3. Alt-Tab back in and go to V13.

The game will then look for the save file, not find it, assume you haven't been to V13 yet, and extract the map file from the master.dat.

While I have noticed that deletion might work for Fallout 1, it doesn't really seem to work for Fallout 2 on any map I've tried, not even ARTCAVES.SAV, the Temple of Trials, as there's nothing really quest-related on it, and it doesn't matter if you're on the map you are replacing or not. It still crashes when you try to reload the game, and deleting a file from the saves folder without reloading doesn't do much, as loading is when it checks for the map files and saved data. I've gone into the Temple, killed the two ants, and then left to save outside. If I just delete the ARTCAVES.SAV file, it will crash the game, even though I will be loading up the artemple.SAV file first since that is where I saved at. Replacing the ARTCAVES.SAV as described using the steps above will result in both ants coming back to life, so to speak.

The changes to the engine just do not like a missing map file, diff comparison file or not. In trying to extract and use a V13ENT.SAV map, and in testing the method I outlined above, I tried to create a save game on that map and then deleted the difference map in the save slot folder. Replacing it with a newly unpacked file works, but just deleting it resulted in an error that I couldn't see due to how it wouldn't let me Alt+Tab to the dialog window.

lil ramen said:
Putting the lame flames aside, I tried doing the method to extract the .map file thingy. But nothing nothing comes up in the \data\maps\ folder except for some AUTOMAP.DB file.

I missed a step in how the engine creates the comparison map files, you need to save in any slot before it will show the cached map file. That is when the engine unpacks the new map file and puts it into the caching folder.

In fact, it does the same thing whenever you load a save game, for each game, and it seems like you could probably just load your save file in question, then copy the loaded cached master copy from \data\maps\ to the save folder over the old map file, but that wouldn't really do anything. Loading appears to copy the savegame's map over to the cache folder, and the savegame map file is used as the base instead. Therefore, you need to use the Ctrl+R method, then save the game, for it to unpack a fresh copy of the file.
 
Back
Top