Pope Viper said:
Hmmm, I guess my group was quite a bit different, we enjoyed the tales.
What exactly were you doing if there was no story, and what was the motivation? There had to be SOMETHING in terms of background.
Well, actually oddly enough - usually it was in between story bits. A prime example was playing a game called AfterMath (heh) after we finished a major story arc from the last 3-4 months of playing we had set out for another city. And spent about 5-6 gaming session just travelling an running into all sorts of random encounters.
The GM would think up 2-3 threatening/non-threatening encounters in his head. He would roll to determine if anything would happen or not, and if it did, which of the 2-3 ideas would happen - and basically we all ad-libbed ever little thing we came across.. nothing had a set outcome or point as so much as just neat things that happened. Kind like hitting random/special encounters a bunch of times going across the F1/2 map.
This GM was a master of ad-libbing (well, to me he was)... no matter how much you derailed him, he always had a way to deal with the situation without you wanting to throw books or dice at him
So yeah we had huge story moments, and good size "fucking around" moments, in-between..
However, reminiscing on this, I guess, did show that we generally did have more STORY sessions, than non-story. However,we had just as fun with the non story portions of just running into things and playing out a one-session situation.
Also, it provided a way to continue having play sessions while he was still finishing his next story arc... which he would get painfully detailed with.