Endurance is currently quite useless. There's no radiation, no poison, and raising it to high values matters little to your HP.
The default amount of HP you will gain when leveling up is your Endurance/2 plus 2. So:
EN <4 = 3 HP per level
EN 4-5 = 4 HP per level
EN 6-7 = 5 HP per level
EN 8-9 = 6 HP per level
EN 10 = 7 HP per level.
I propose to make the HP gained per level simply equal to your Endurance, but no lower than 3.
With 4 EN you wouldn't see a difference. With 5 and 6 EN you'd gain one more HP per level than you normally would, not much of a change. But, with an EN of 9 or 10 you'd get 3 whole extra HP more than you normally would, a fitting reward for spending all your primary stat points in Endurance.
I'd do this with a global script that looks like this, please correct me if it looks wrong:
(coming when you can post code)
What do YOU think? Is it a good idea? Is the script bogus? Let's hear it!
EDIT: The forum is mangling my code!!! I'll upload a link instead...
The default amount of HP you will gain when leveling up is your Endurance/2 plus 2. So:
EN <4 = 3 HP per level
EN 4-5 = 4 HP per level
EN 6-7 = 5 HP per level
EN 8-9 = 6 HP per level
EN 10 = 7 HP per level.
I propose to make the HP gained per level simply equal to your Endurance, but no lower than 3.
With 4 EN you wouldn't see a difference. With 5 and 6 EN you'd gain one more HP per level than you normally would, not much of a change. But, with an EN of 9 or 10 you'd get 3 whole extra HP more than you normally would, a fitting reward for spending all your primary stat points in Endurance.
I'd do this with a global script that looks like this, please correct me if it looks wrong:
(coming when you can post code)
What do YOU think? Is it a good idea? Is the script bogus? Let's hear it!
EDIT: The forum is mangling my code!!! I'll upload a link instead...