Making Endurance give lots of HP is better than it giving extra DT. The game already has a TON of ways to reduce incoming damage: in addition to power armour there are the combat implants and the huge damage resistance boost you get for boxing in New Reno. Because of all these, late game you take little damage. Pretty much the only thing that hurts you at that point are armour bypassing critical hits (especially from machine guns), so at that point extra HP are more useful than extra DT, HP lets you survive the only thing there is to fear at that point.
What I mean is, I usually recall my fights with Horrigan going like this:
Turret hits you for 0 damage.
Turret hits you for 0 damage.
Turret hits you for 0 damage.
Horrigan hits you for 6 damage.
Horrigan hits you for 10 damage.
Horrigan hits you for 5 damage.
Turret hits you for 0 damage.
Turret critically hits you for 216 damage bypassing your armour. That's gonna leave a scar. You'z dead now.
Of course, with some of the combat rebalance mods around things might be totally different but I'm talking about the basic F2 here.
Oh and it's not just the endgame I think. But maybe it's just the Reno boxing bonuses that are way overpowered. There's a big difference in making Reno one of the first or one of the last places you visit. Six fights (kick one to get DQ'd) give you what, 12 DT and some DR% to boot (2DT per fight right? It's been a while.). That's like a second set of armour you're wearing.
Ravager69 said:
I have a proposition - how about making Endurance affect the speed of traveling on foot on the worldmap? It could come in handy.
It already does this by affecting your Outdoorsman skill.
Err, Outdoorsman increases your speed right?
Honestly I've no idea. But if it doesn't maybe it should, and if it's now 2xEndurance make it 5xEndurance or something.
.Pixote. said:
but shouldn’t the weight carried also be a factor…heavy weight = slower ground speed. It could be a balance between endurance and carry weight.
Not really. Or maybe it makes some sense, but not worth the time/effort putting it into the game, testing, balancing, etc. It's not like there's a time limit to the game, making travel slower doesn't accomplish much, but is just there to annoy. Also half way through the game you get the car, unless you wanna make the fuel consumption higher for having more stuff in the trunk (please don't).
DGT said:
IMO it'd be a better solution to buff the useless stats (EN, to a lesser extent CH and maybe PE) than to nerf the good ones (IN, AG) that are good because they would and should be. Just logical that intelligence and reflexes are important in the post-apocalyptic world.
4 points of AG give you 2 AP maybe giving you one more attack per combat round. I think AG has 1 quest, testing yourself against the scropion in Broken hills.
4 points of CH give you 2 more companions both of whom ought to get at least two attacks per round(at high levels at least). Plenty of CH checks in dialogue I think.
What's the useless stat now