Puuk and Gamespot

Briosafreak

Lived Through the Heat Death
In the last Gamespoting: Stealth Kill collum at Gamespot Tor Thorsen made a pessimistic portrait of Interplay and Fallout3 after the departure of J.E. Sawyer:
<blockquote>
Journalists are supposed to be objective, but the departure of J.E. Sawyer from Black Isle Studios got this reporter downright depressed. It wasn't just that J.E. was one of the more talented and interesting figures in the development game. (By "interesting" I mean slightly nuts, like most top-quality creative types are.) More importantly, the speed of his departure points to something going very wrong behind the scenes of "Van Buren," the official code name for Fallout 3.

Anybody who's perused the Interplay forums recently knows the studio is in trouble. Its forthcoming Dungeons & Dragons title, code-named "Jefferson," was canned earlier this year, reportedly a casualty of a legal tangle with Atari. A host of top-quality talent has fled the studio, including legendary producer Feargus Urqhart. Even worse, Black Isle's parent, Interplay, is hemorrhaging money, having lost over $20 million so far this year.
Black Isle Studios redirected our inquiries to its helpful PR rep.
With Black Isle's bank account and staff shrinking at an alarming rate, there's more than a small chance that Fallout 3 will never make it to a PC near you. For me, that would be a personal tragedy.
</blockquote>
The Fallout3 team members were fast in reassuring everyone that the game goes on as planed, with Damien "Puuk" Foletto explaining why the game hasn`t been oficially announced:
<blockquote>It all goes back to announcing too soon. Let's say, for example ONLY, that we announce tomorrow, but the game won't ship for at least another year or so. The big buzz that came with the announcement would simmer down to a light fizz by the time the game is ready for release. Most people might not even care by then. Announcing is all about timing. Usually, most developers like to announce within six months of release so the fires stay hot throughout the whole six months. This gives plenty of time for magazine previews, online designer diaries, screenhot exclusives, etc. Valve had the right idea when they announced, and if it weren't for the pinheads who stole the source code, the game would have shipped six months after announement - while the fires were still hot about HL2.
Bottom line; if we want to make an announcement, we want to do it with great stuff to show and not keep the fans waiting for months on end for shipment.
</blockquote>
Well the game production goes on and it`s starting to look really good, that i can tell you guys and girls.
 
Puuk's got it wrong. The problem is that if they announce FO3 now, when Interplay die or when Interplay cancel FO3, it looks bad. This way, it dies quietly and won't cause a riot.

Well, not a big riot anyway.
 
Coverage

Coverage

Briosafreak, good coverage. I appreciate the job you and all NMA are doing in these 'fast times' and "last days''; Fallout 3 and ''rumors of '' Fallout 3 ...., (to allude apocalyptical and biblical all in one toke).

Tor's piece was a fan having fun. Perhaps more game literati will come out for Fallout. On the web and in the printed high glossies. MAYBE
the mavens of Market'eering will never notice, (none so blind as them that WILL NOT see ...), and maybe some corporate type way up the food chain (not just ViV'endi, the whole corporate planet) will realize what a hot property Interplay and Black Isle has , slowly twisting in the wind....

Puuk's piece about not wanting to come too soon has a nice catholic rhythm one can dance to, so i'll give it an 80, since I haven't read the whole thread stream. Maybe this gestation period is more like wine than beer, or babies, and needs more than a year in total to attain that sparkling phosphorescent color of mutant green with the heady hint of mint mouthwash....

4too

P.S. I know news of J.E. and all the other Fallout alumni will be NEWS here. Keep that channel open. Oh and....

Let us know ''how the hell'' ... Chuck Cuevas is doing, too. He seemed too willing to blow us off when making FO:BOS , but he's now part of the Fallout SAGA. Till death does he part: married to his role as the ''dark'' developer, forever type cast. Fallout embraces the light and the dark, the good, the bad, and .... all the rest of God's creations and mutations.

4too too
 
Re: Coverage

4too said:
Let us know ''how the hell'' ... Chuck Cuevas is doing, too. He seemed too willing to blow us off when making FO:BOS , but he's now part of the Fallout SAGA. Till death does he part: married to his role as the ''dark'' developer, forever type cast. Fallout embraces the light and the dark, the good, the bad, and .... all the rest of God's creations and mutations.

Hmmmm, mebbe.

I'm sure we'll post whatever new job he's going to get. Dunno. I guess he'll end up at EA...Everyone ends up at EA.
 
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