Hey Everyone, I was hoping to get some help from the general Fallout community.
First off, I am not sure where such a question would go, so if I have placed this into the incorrect forum, please move it, and accept my apology in advance.
My roommates have requested that I run them in a P&P Fallout game. And, while I have collected a decent amount of GURPS Fallout documentation, I am hesitant to run this game in GURPS, because we play GURPS Fantasy a LOT. So, I started trying my best to piece together the SPECIAL system as best that I could by changing parameters during the character creation and watching what each change effects.
Needless to say, it is tedious and does not show me everything that I wish to know. I was wondering if anyone had any references that could help me shed some light into this system?
Some of the questions that I have run into are exampled here;
A) Player A has a 61% Small Gun skill. Enemy B has a 20 Armor Class. Does Player A have a 41% Chance to hit? Or, is it that Player A has a 61% Chance to hit, and Enemy B has a 20% chance to evade/dodge/etc?
B) What exactly would the Luck stat be useful for in a P&P game?
So, if anyone here has any help that they could offer, I would be greatly appreciative.
Thank you all,
-Yohei
First off, I am not sure where such a question would go, so if I have placed this into the incorrect forum, please move it, and accept my apology in advance.
My roommates have requested that I run them in a P&P Fallout game. And, while I have collected a decent amount of GURPS Fallout documentation, I am hesitant to run this game in GURPS, because we play GURPS Fantasy a LOT. So, I started trying my best to piece together the SPECIAL system as best that I could by changing parameters during the character creation and watching what each change effects.
Needless to say, it is tedious and does not show me everything that I wish to know. I was wondering if anyone had any references that could help me shed some light into this system?
Some of the questions that I have run into are exampled here;
A) Player A has a 61% Small Gun skill. Enemy B has a 20 Armor Class. Does Player A have a 41% Chance to hit? Or, is it that Player A has a 61% Chance to hit, and Enemy B has a 20% chance to evade/dodge/etc?
B) What exactly would the Luck stat be useful for in a P&P game?
So, if anyone here has any help that they could offer, I would be greatly appreciative.
Thank you all,
-Yohei